Thanks to doubtofbuddha, maijstral, AesophDarkfable, neilasaurus2, Kithmaker, Brig, Aron, vrecknidj, Soularm, and jgsugden for posting stats so far.

Dwarf Warlord

Borderlands; 58 points; Dungeons of Dread 1/60 (Uncommon)

Level: 12
AC: 26
DEF: 24
Speed: 5
HP: 80

Attack Actions

Dwarven Waraxe: +19 vs AC; 20 Damage
Crossbow: (nearest) +14 vs AC; 15 Damage
Drive into Peril: +19 vs AC; 30 Damage AND push target up to 2 squares; an ally can make a free basic attack against that target if adjacent to it after push; RECHARGE when 2 or more enemies are adjacent to this creature at end of its turn

Abilities

GoodDwarf

*+4 DEF (Fort)*

Champion 3

• Use when an ally’s attack roll is a natural 18+. That attack becomes a critical.
• Use when this champion is the first creature you activate in a round. All Dwarf creatures in your warband get +2 Speed and +2 Attack this round.

Angel of Valor

Borderlands, Civilization; 30 points; Dungeons of Dread 2/60 (Rare)

Level: 8
AC: 25
DEF: 21
Speed: F8
HP: 55

Attack Actions

Lightning Blades: +12 vs AC OR DEF (Ref); 15 Damage
Lightning Strike: (all adjacent enemies) +11 vs DEF (Fort); 20 lightning Damage AND Stunned; RECHARGE when first Bloodied

Abilities

GoodAngel

*+4 DEF (Will)*
Immune Fear

“If angels are the pets of the gods, as I’ve asserted, then the angels of valor are lapdogs.”—Arvus Gahnd, Blasphemies

Cleric of Pelor

Civilization; 32 points; Dungeons of Dread 3/60 (Uncommon)

Level: 8
AC: 22
DEF: 20
Speed: 6
HP: 55

Attack Actions

Shining Mace: +15 vs AC; 15 radiant Damage

Abilities

GoodHumanDivine

Special Powers

Combat Healing: Whenever a living ally within 5 squares makes a attack roll of natural 16+, it heals 15 HP.
Aura of Radiance: Allies within 5 squares get +5 radiant Damage to attacks.

Champion 3

• Use when a living ally ends its turn in one of your victory areas. That ally heals 15 HP.
• Use when an enemy attacks this champion. Your warband gets +2 Attack against that enemy until end of battle.

Halfing Paladin

Civilization; 21 points; Dungeons of Dread 4/60 (Uncommon)

Level: 7
AC: 23
DEF: 20
Speed: 5
HP: 60

Attack Actions

Longsword: +12 vs AC; 15 Damage
*?:* +12 vs AC: 15 Damage AND this creature or 1 living ally within 5 squares heals 10 hp

Abilities

GoodHalflingPaladin
Immune Fear

Special Powers

Charge Protection: Enemies can’t charge allies who are within 5 squares of this creature
Second Chance: reroll one of this creature’s attacks

Young Silver Dragon

Civilization; 62 points; Dungeons of Dread 5/60 (Rare)

Level: 8
AC: 23
DEF: 21
Speed: F7
HP: 95

Attack Actions

Bite: +13 vs AC; 15 + 10 cold Damage
Cold Breath: (large cone) +8 vs DEF (Fort); 40 cold Damage AND target is pushed 1 square and Immobilized (save ends); RECHARGE when first Bloodied

Abilities

GoodDragon
Flight
Reach 2
Resist 5 Cold

Champion 2

• Use when this champion uses its Cold Breath. Creatures in your warband score criticals against Evil targets on attack rolls of natural 18+ this round.
• +10 VP when this champion starts a round in one of your victory areas.

Elf Archer

Civilization, Wild; 5 points; Dungeons of Dread 6/60 (Common)

Level: 2
AC: 13
DEF: 11
Speed: 7
HP: 20

Attack Actions

Shortsword: +7 vs AC; 5 Damage
Longbow: (sight) +8 vs AC; 10 Damage

Abilities

GoodElf

*+4 DEF (Will)*

Special Powers

Archer’s Mobility: If this creature moves at least 4 squares from its starting position on its turn, it gets +2 Attack this turn.

Elf arrows strike without warning, hitting the mark faster than the sound of their flight reaches the ears.

Death Knight

Borderlands; 65 points; Dungeons of Dread 7/60 (Rare)

Level: 13
AC: 29
DEF: 27
Speed: 5
HP: 80

Attack Actions

Greatsword: +20 vs AC; 20 Damage
Unholy Flames: (range 10, radius 2) +14 vs DEF (Fort); 20 necrotic OR 20 fire Damage

Abilities

EvilUndeadWar
Immune Poison
Vulnerable 10 Radiant
Bloodthirsty: +5 Attack against Bloodied targets.

Special Powers

Death’s Right Hand: Lower-level Undead allies within 10 squares get +2 Attack.

Champion 2

Warband Building: All Evil Undead creatures are legal in your warband.
• Use when an Undead ally’s attack hits: +20 Damage.
• Use when an adjacent enemy activates. That enemy takes 10 Damage and cannot move away from this champion on its turn.

Orc Raider

Borderlands; 8 points; Dungeons of Dread 8/60 (Common)

Level: 3
AC: 15
DEF: 13
Speed: 6
HP: 35

Attack Actions

Battleaxe: +6 vs AC; 15 Damage

Abilities

EvilOrc

Special Powers

Opportunist: Whenever an adjacent Bloodied enemy misses with a attack, this creature can make a attack against that enemy.

Orcs raid not only for plunder, but also for glory in the eye of Gruumsh.

Young Red Dragon

Borderlands; 52 points; Dungeons of Dread 9/60 (Rare)

Level: 7
AC: 24
DEF: 18
Speed: F8
HP: 85

Attack actions

Fiery Bite: +15 vs AC; 10 + 10 fire Damage
Draconic Fury: 2 attacks, +13 vs AC; 15 Damage each
Fiery Breath: (large cone) +11 vs DEF (Ref); 25 fire Damage; RECHARGE when first Bloodied

Abilities

EvilDragon
Flight
Reach 2
Resist 5 Fire

Champion 2

• Use when a critical is scored: +20 Damage.
• Use before taking your first turn of a round. The player whose warband destroys the highest-cost enemy this round scores +15 VP.

Gargoyle

Borderlands, Civilization; 29 points; Dungeons of Dread 10/60 (Uncommon)

Level: 9
AC: 23
DEF: 22
Speed: F7
HP: 50

Attack Actions

Claw: +13 vs AC; 15 Damage
Stonesoul Frenzy: Use only if this creature began its turn in Stone Form; move up to its Speed and attack each enemy once whose space it enters this turn, +11 vs DEF (Ref); 15 Damage AND Slowed (Speed 2)

Abilities

EvilGargoyleEarth
Flight

Special Powers

Stone Form: Replaces attack action; this creature cannot move, attack, or threaten enemies and has Resist 20 All. If this creature starts a round in Stone Form, it can leave Stone Form on its turn by taking a move action. While in Stone Form, this creature cannot score VP.

Oni

Borderlands, Civilization; 38 points; Dungeons of Dread 11/60 (Rare)

Level: 10
AC: 21
DEF: 20
Speed: 8
HP: 70

Attack Actions

Greatsword: +15 vs AC: 20 Damage
Freezing Blast: (large cone) +15 vs DEF (Fort): 20 cold Damage
Lightning Bolt: (line 10) +15 vs DEF (Ref): 20 lightning Damage

Abilities

EvilGiant
Reach 2
Sneak Attack 10: +10 Damage whenever this creature has combat advantage against target.

Special Powers

Gaseous Form: This creature gains Flight and Speed F8 and takes half Damage from all attacks until the next time it attacks.

Chillborn

Borderlands, Underdark; 18 points; Dungeons of Dread 12/60 (Common)

Level: 6
AC: 18
DEF: 16
Speed: 4
HP: 45

Attack Actions

Slam: +13 vs AC: 15 + 5 cold Damage AND Followup
Followup: +10 vs DEF (Fort); Immobilized (Speed 0)

Abilities

EvilUndeadCold
Immune Poison
Vulberable 5 Radiant

Special Powers

Ice Reaper: +5 cold Damage against Immobilized enemies, additional +5 cold if another Cold creature is within 5 squares of this creature.

Chillborn are the cold of the grave, given just enough motivation to hunt and to kill.

Drow Spiderguard

Borderlands, Underdark; 26 points; Dungeons of Dread 13/60 (Uncommon)

Level: 8
AC: 23
DEF: 20
Speed: 7
HP: 50

Attack Actions

Frostburn Longsword: +13 vs AC; 10 + 5 cold Damage

Abilities

EvilDrow

*+4 DEF (Ref)*

Special Powers

Deadly Patience: +2 Attack and +10 Damage against enemies who have activated this round.
Rapid Advance: Once per turn when an adjacent enemy shifts, this creature can immediately shift.

A sudden bite of cold steel in the dark, the spider guard is the hunter among the web spinners.

Eye of Flame

Borderlands, Underdark; 61 points; Dungeons of Dread 14/60 (Rare)

Level: 13
AC: 26
DEF: 26
Speed: F5
HP: 90

Attack Actions

Bite: +16 vs AC; 10 Damage
Cinder Cone: (large cone) +15 vs DEF (Ref); 20 fire Damage, 10 fire on miss
Eye Rays: (range 8) Any 2 of the following against different targets: Fear: +13 vs DEF (Will); target immediately moves its Speed away from this creature AND gets a -2 Attack against Beholder enemies (Fear; save ends), Fire: +15 vs DEF (Ref); 25 fire Damage, Telekinesis: +13 vs DEF (Fort); 15 Damage AND slide target up to 4 squares

Abilities

EvilBeholder
Flight

Special Powers

Eye Ray Frenzy: Use once Bloodied: 3 attacks with Eye Rays instead of 2.
Firestarter: Allies get +2 Attack with attacks that deal fire damage.

Immolith

Borderlands, Underdark; 83 points; Dungeons of Dread 15/60 (Rare)

Level: 15
AC: 27
DEF: 27
Speed: 8
HP: 90

Attack Actions

Claw: +18 vs AC; 20 Damage AND Followup
Followup: +18 vs DEF (Fort); pull target to a square adjacent to this creature

Abilities

EvilDemonUndeadFire
Immune Poison
Vulnerable 10 Radiant
Resist 15 Fire
Reach 4

Special Powers

Pale Fire: 15 fire OR 15 necrotic Damage to each enemy that starts its turn adjacent.
Rolling Flames: All squares within 2 count as difficult terrain for enemies.

Shadow Demon

Borderlands, Underdark; 42 points; Dungeons of Dread 16/60 (Uncommon)

Level: 11
AC: 21
DEF: 23
Speed: F8
HP: 60

Attack Actions

Shadow Claw: +12 vs DEF (Ref); 15 Damage and Shadowed

Abilities

EvilDemonShadow
Flight
Insubstantial: Half Damage from all attacks except criticals
Resist 5 Necrotic

Special Powers

Deathport: Immediately after any creature has been destroyed, place this creature in a square that was adjacent to the destroyed creature.
Shadowed: Whenever affected creature activates, it and any adjacent allies take 5 damage: effect ends when it ends its turn at least 5 squares from Shadow enemies.

Warrior Wight

Borderlands, Underdark; 30 points; Dungeons of Dread 17/60 (Uncommon)

Level: 9
AC: 28
DEF: 23
Speed: 5
HP: 60

Attack Actions

Longsword: +14 vs AC; 15 Damage AND Followup on attack roll of natural 16 +
Followup: +9 vs DEF (Will); 10 necrotic Damage AND this creature heals 10 HP and gets +2 Attack until the end of its next turn

Abilities

EvilUndeadWight
Immune Poison
Resist 5 Necrotic
Vulnerable 5 Radiant

Wrapped in steel, shield ready, sword drawn, it stands with undying vigilance, hollow eyes fixed on the tomb door.

Howling Hag

Borderlands, Wild; 22 points; Dungeons of Dread 18/60 (Uncommon)

Level: 7
AC: 19
DEF: 18
Speed: 5
HP: 45

Attack Actions

Staff: +9 vs AC; 10 Damage
Baleful Whispers: (range 10, radius 1) +10 vs DEF (Will); 20 Damage AND 10 Damage at start of each of target’s turns until target ends its turn farther from this creature; REACHARGE if no creatures are affected by this power at start of round
Shriek of Pain: (large cone) +10 vs DEF (Fort); 15 Damage, +5 for every 10 Damage to this creature before attack, half total on miss

Abilities

EvilHag

*+4 DEF (Will)*

Special Powers

Earthwalk: As a move action, place this creature up to 5 squares away in line of sight; RECHARGE if no creatures are adjacent at start of this creature’s turn.

Magma Brute

Borderlands, Wild; 57 points; Dungeons of Dread 19/60 (Uncommon)

Level: 13
AC: 26
DEF: 22
Speed: 4
HP: 90

Attack Actions

Slam: +15 vs AC; 20 + 10 fire Damage
Power Windup: (nonadjacent only) +15 vs AC; 20 + 20 fire Damage

Abilities

EvilElementalFire

*+4 DEF (Fort)*
Reach 2
Resist 10 Fire
Susceptible Cold: If this creature takes 25 cold Damage or more from a single attack, it is Slowed (Speed 2) until end of battle.

Vrock

Borderlands, Wild; 62 points; Dungeons of Dread 20/60 (Rare)

Level: 13
AC: 27
DEF: 25
Speed: F8
HP: 80

Attack Actions

Claw: +17 vs AC; 20 Damage
Bird of Prey: (adjacent only, provokes opportunity attacks) 3 attacks against the same target, +15 vs AC; 15 Damage each
Stunning Screech: (burst 3) +15 vs DEF (Fort); Stunned

Abilities

EvilDemon
Flight
Reach 2

Special Powers

Mobile Melee Attack: Can shift immediately after making a attack.
Spores of Madness: (burst 2) Immediate, when first Bloodied: +15 vs DEF (Will); Confused

Ascendent Hellsword

Civilization; 96 points; Dungeons of Blood 21/60 (Rare)

Level: 11
AC: 22
DEF: 25
Speed: F8
HP: 105

Attack Actions

Two-Bladed Sword: +14 vs AC; 20 fire OR 20 cold Damage
Infernal Slash: Attack each adjacent enemy once, +12 vs AC; place target up to 3 squares away in line of sight, then deal 20 fire OR 20 cold Damage

Abilities

EvilDevilCambion
Flight
Resist 10 Fire

Special Powers

Soul Shroud: +4 AC and +4 DEF (Ref) against attacks.

Champion 3

• +10 VP for destroying an enemy in any victory area.
• Use when you win inititive. Activate 1 extra creature during your first turn of the round.

Rakshasa Baron

Civilization; 75 points; Dungeons of Dread 22/60 (Rare)

Level: 14
AC: 28
DEF: 23
Speed: 7
HP: 85

Attack Actions

Claw: +21 vs AC; 15 Damage
Mind Twist: (range 20) +19 vs DEF (Will); 20 Damage and Staggered
Thundering Phantom: (range 10, radius 1) +17 vs DEF (Will); 20 psychic Damage OR Stunned (opponent’s choice)

Abilities

EvilRakshasaArcaneMastermind

*+4 DEF (Will)*

Special Powers

Desperate Displacement: When first bloodied, this creature gets Conceal 11 until an attack damages it.

Champion 3

• Use when an Evil ally attacks. That ally has combat advantage against its target.
• Use during this champion’s turn. Recharge an ally’s rechargeable power.

Vampire Spawn

Civilization, Underdark; 16 points; Dungeons of Dread 23/60 (Common)

Level: 6
AC: 15
DEF: 13
Speed: 6
HP: 40

Attack Actions

Claw: +9 vs AC; 15 Damage
Blood Drain: Use only when this creature has combat advantage against target; +9 vs AC; 10 Damage AND this creature heals 15 HP; RECHARGE when hit by a attack

Abilities

EvilUndeadVampire
Immune Poison
Vulnerable 5 Radiant

Special Powers

Bloodlust: On its turn, this creature cannot move or attack a non-Bloodied enemy if a Bloodied enemy is adjacent.

Vampire spawn are insatiable hunger personified.

Champion of Baphomet

Civilization, Wild; 66 points; Dungeons of Dread 24/60 (Rare)

Level: 13
AC: 23
DEF: 22
Speed: 7
HP: 95

Attack Actions

Maze Hammer: +19 vs AC; 30 Damage AND push target up to 2 squares
Bewildering Strike: +15 vs DEF (Will) 25 Damage and target makes a basic attack against a creature of your choice, including its allies

Abilities

EvilMinotaur

*+4 DEF (Fort)*
Reach 2

Special Powers

Ferocity: When reduced to 0 HP, this creature can make an immediate attack before being destroyed.

Champion 3

• Reroll a charge attack that missed.
• Use when a Bloodied ally hits with a attack; +15 Damage.

Balhannoth

Underdark; 53 points; Dungeons of Dread 25/60 (Rare)

Level: 13
AC: 27
DEF: 23
Speed: 4
HP: 50

Attack Actions

Tentacle Slam: +16 vs AC; 20 Damage
Tentacle Flail: Make a separate against each enemy within Reach; RECHARGE if only 1 enemy is within Reach at start of this creature’s turn

Abilities

EvilAberrant

*+4 DEF (Will)*
Reach 3

Special Powers

Warp: Each enemy within 3 squares that takes an attack action other than a basic attack rolls 1d20. 1-9: Attack misses, and this creature can pull the enemy 1 square. 10+: No effect.
Reality Burst: Roll 1d20 at start of each of this creature’s turns to determine a random immediate action. 1-10: Place this creature up to 10 squares away in line of sight. 11-20: Make a attack.

Mind Flayer Scourge

Underdark; 90 points; Dungeons of Dread 26/60 (Rare)

Level: 11
AC: 23
DEF: 23
Speed: 7
HP: 85

Attack Actions

Dagger: +12 vs AC; 15 Damage
Focused Mind Blast: (range 5) +15 vs DEF (Will); 20 psychic Damage AND Stunned
Mind Blast: (large cone) +15 vs DEF (Will); 20 psychic Damage AND Stunned; 10 psychic on miss; RECHARGE when this creature destroys a Stunned enemy.

Abilities

EvilMind FlayerMastermind

*+8 DEF (Will)*

Champion 2

• Use before an attack against a Stunned enemy: +4 Attack and +10 Damage
• Use when any player’s initiative check is 7 or less. Your warband gets +4 Attack this round.

Troglodyte Bonecrusher

Underdark; 18 points; Dungeons of Dread 27/60 (Common)

Level: 6
AC: 23
DEF: 19
Speed: 5
HP: 45

Attack Actions

Club: +14 vs AC; 15 Damage

Abilities

EvilTroglodyte

*+4 DEF (Fort)*

Special Powers

Stench: (adjacent creatures) Use at start of this creature’s turn, +9 vs DEF (Fort); Slowed (speed 2) until affected creature recovers as an attack action; RECHARGE when hit by a attack.

_”Lucky you can smell them coming.”—Khur Agundar, human fighter

Vampire Vizier

Underdark; 51 points; Dungeons of Dread 28/60 (Rare)

Level: 11
AC: 26
DEF: 22
Speed: 6
HP: 75

Attack Actions

Greatsword: +17 vs AC; 20 Damage
Drain: +14 vs DEF (Fort); 10 Damage AND this creature heals 25 HP

Abilities

EvilUndeadVampire

*+4 DEF (Will)*
Immune Poison
Vulnerable 10 Radiant

Special Powers

Dominating Gaze: When an enemy within 6 squares that targets this creature with a single-target or attack, +11 vs DEF (Will); instead slide that enemy up to its Speed, and it makes a basic attack against a target of your choice, including its allies.

Champion 2

• Use when an enemy uses a Champion power. Roll 1d20. On a result of 10+, that enemey’s Champion power has no effect.
• Use at the start of a round. Undead allies get +2 Attack this round.

Ice Archon

Underdark, Wild; 66 points; Dungeons of Dread 29/60 (Uncommon)

Level: 14
AC: 29
DEF: 25
Speed: 8
HP: 85

Attack Actions

Icy Warhammer: +19 vs AC; 20 cold Damage AND Slowed (Speed 2)

Abilities

EvilElementalCold
Resist Cold 10

Special Powers

Icy Wallop: +4 attack against any enemy whose speed is currently lower than its normal Speed.
Icy Ground: Adjacent squares count as difficult terrain for non-Cold enemies.

The relentless hammer of an undying glacier, the frozen essence of remorseless malice.

Lamia

Underdark, Wild; 98 points; Dungeons of Dread 30/60 (Rare)

Level: 12
AC: 28
DEF: 24
Speed: 7
HP: 80

Attack Actions

Touch: +16 vs DEF (Fort); 10 Damage AND Death Beetle Contagion
Swarm Spray: (range 6) +16 vs DEF (Fort): 15 Damage AND Death Beetle Contagion
Swarm’s Embrace: +16 Vs. DEF (Fort): 15 damage AND Death Beetle Contagion. RECHARGE when this creature destroys an enemy.

Abilities

EvilFeyUndead
Swarm: Takes half damage from and attacks

Special Powers

Death Beetle Contagion: Whenever affected enemy activates it and all its adjacent allies take 10 damage. This effect ends when that enemy ends its turn at least 10 squares from this creature.

Gnoll Marauder

Wild; 18 points; Dungeons of Dread 31/60 (Uncommon)

Level: 6
AC: 17
DEF: 14
Speed: 7
HP: 60

Attack Actions

Spear: +9 vs AC; 20 Damage

Abilities

EvilGnoll

*+4 DEF (Fort)*

Special Powers

Headstrong: +2 Attack if no higher-level ally is within 5 squares.
Stabbing Frenzy: +5 Damage while Bloodied.

When the gnolls come, your choices are simple: Fight, flee, or perish.

Bugbear Headreaver

Borderlands, Civilization; 24 points; Dungeons of Dread 32/60 (Uncommon)

Level: 7
AC: 19
DEF: 17
Speed: 7
HP: 65

Attack Actions

Battleaxe: +10 vs AC; 20 Damage

Abilities

Bugbear
Evil Soul: +5 Damage while in a warband with an Evil champion.

Special Powers

Headhunter: Use immediately before making a attack. If that attack reduces an enemy to 0 hp, +10 VP; otherwise, -5 VP.

“Was this your friend? Trade you his head for yours.”

Dwarf Shieldmaiden

Borderlands, Civilization; 49 points; Dungeons of Dread 33/60 (Uncommon)

Level: 12
AC: 27
DEF: 20
Speed: 5
HP: 75

Attack Actions

Warhammer: +18 vs AC; 20 Damage

Abilities

DwarfFighter

*+4 DEF (Fort)*
Bloody Critical 18+: Scores criticals against Bloodied targets on attack rolls of natural 18+.

Special Powers

Deny the Weak: Use when hit by an adjacent Bloodied enemy’s attack; that enemy rerolls that attack.

Goblin Picador

Borderlands, Civilization; 6 points; Dungeons of Dread 34/60 (Common)

Level: 2
AC: 18
DEF: 14
Speed: 6
HP: 20

Attack Actions

Harpoon: +8 vs AC; 10 Damage
Thrown Harpoon: (range 6) +6 vs DEF (Ref); 10 Damage AND Immobilized (Speed 0)

Abilities

Goblin

Special Powers

Battle Training: +10 HP while in a warband with a Hobgoblin champion.

Just as in a bullfight, the goblin picador softens targets for his allies. Unfortunately, you’re the bull.

Human Fighter

Borderlands, Civilization; 24 points; Dungeons of Dread 35/60 (Uncommon)

Level: 7
AC: 22
DEF: 17
Speed: 5
HP: 55

Attack Actions

Greatsword: +13 vs AC; 15 Damage
Confidence-Building Strike: +13 vs AC; 15 Damage; +1 cumulative Attack on miss
Death Blow: Bloodied target only, +13 vs AC; 30 Damage; RECHARGE when this creature causes an enemy to become Bloodied

Abilities

HumanFighter

*+4 DEF (Fort)*

A skilled fighter is to a common soldier what a tiger is to a housecat.

Iron Defender

Borderlands, Civilization; 8 points; Dungeons of Dread 36/60 (Common)

Level: 3
AC: 19
DEF: 15
Speed: 8
HP: 30

Attack Actions

Iron Jaws: +10 vs AC: 10 Damage

Abilities

ConstructBeast

*+4 DEF (Fort)*
Immune Poison

Special Powers

Defender: Whenever an adjacent enemy makes a attack against a target other than this creature, this creature can make an immediate attack against that enemy before resolving the enemy attack.

Your best friend… tough as nails and never needing kibble.

Dire Wolf

Borderlands, Wild; 16 points; Dungeons of Dread 37/60 (Uncommon)

Level: 5
AC 18
DEF: 15
Speed: 8
HP: 40

Attack Actions

Bite: +10 vs AC; 15 Damage

Abilities

BeastDireWolf

*+4 DEF (Will)*

Special Powers

Bring Down Prey: Whenever this creature hits a target adjacent to a Wolf ally, that target is Immobilized (Speed 0).
Gnaw: +10 Damage against Immobilized targets.

It’s like a whole wolf pack crammed into one ferocious package.

Ettin Jack-of-Irons

Borderlands, Wild; 71 points; Dungeons of Dread 38/60 (Rare)

Level: 10
AC: 23
DEF: 19
Speed: 4
HP: 100

Attack Actions

Club: +15 vs AC; 20 Damage

Abilities

GiantEttin

*+4 DEF (Fort, Will)*
Reach 2

Special Powers

Multi-Activation 2: Activates twice per round.
Awareness: Can make an opportunity attack against and adjacent enemy that shifts.

Double trouble.

Everfrost Ranger

Borderlands, Wild; 31 points; Dungeons of Dread 39/60 (Uncommon)

Level: 9
AC: 23
DEF: 21
Speed: 8
HP: 60

Attack Actions

Two-Weapon Slash: +12 vs AC; 20 Damage
Whirlwind of Steel: Attack each adjacent enemy once; +10 vs AC; 25 Damage
Frost Longbow: (nearest) +10 vs AC; 10 + 5 cold Damage

Abilities

HumanRanger
Bloody Critical 18+: Scores criticals against Bloodied targets on attack rolls of natural 18+.

Special Powers

Counterattack: Immediately after an adjacent enemy hits it with a attack, this creature can make a attack against that enemy (+2 Attack).

The rangers of the Everfrost are as unforgiving and hard as the tundra from which they hail.

Griffon

Borderlands, Wild; 22 points; Dungeons of Dread 40/60 (Rare)

Level: 7
AC: 18
DEF: 19
Speed: F8
HP: 60

Attack Actions

Claw: +11 vs AC: 15 Damage
Ripping Beak: use only when bloodied: 2 attacks against the same target: +10 total Damage if both hit.

Abilities

BeastGriffonFlight
Immune Fear

Special Powers

Thunder Charge: Additional +4 Attack on charge.

Kobold Archer

Borderlands, Wild; 6 points; Dungeons of Dread 41/60 (Common)

Level: 2
AC: 18
DEF: 16
Speed: 6
HP: 20

Attack Actions

Dagger: +5 vs AC; 5 Damage
Shortbow: (nearest) +7 vs AC; 10 Damage

Abilities

Kobold

*+4 DEF (Ref)*
Defensive Mobility: +5 AC against opportunity attacks while moving.

Special Powers

First Arrow: +2 Attack and +5 Damage with attacks until attacked.

An archer is the embodiment of kobold battle strategy. Why go toe-to-toe when an arrow from the darkness works better?

Wyvern

Borderlands, Wild; 57 points; Dungeons of Dread 42/60 (Rare)

Level: 13
AC: 28
DEF: 25
Speed: F8
HP: 80

Attack Actions

Bite: +18 vs AC; 20 Damage
Sting: +19 vs AC; 15 Damage and followup
Followup: +19 vs DEF (fort) ongoing 15 poison Damage

Abilities

BeastFlight

Special Powers

Mobile Melee Attack: Can shift immediately after making a attack.

Defiant Rake

Civilization, Underdark; 15 points; Dungeons of Dread 43/60 (Uncommon)

Level: 5
AC: 19
DEF: 16
Speed: 6
HP: 40

Attack Actions

Rapier: +10 vs AC; 10 Damage
Hand Crossbow: (range 10) +12 vs AC; 10 Damage

Abilities

HumanRogue

*+4 DEF (Ref)*
Sneak Attack 10: +10 Damage whenever this creature has combat advantage against target.

Special Powers

Wicked Dodge: When an attack roll against this creature is a natural 9 or below, the attack automatically misses. You can choose to have the attack rerolled against a different target within the attacker’s Reach.

“Ouch! How unlucky for your friend. And I thought you were aiming at me.”

Emerald Orb Wizard

Civilization, Underdark; 33 points; Dungeons of Dread 44/60 (Rare)

Level: 9
AC: 20
DEF: 23
Speed: 7
HP: 40

Attack Actions

Dagger: +8 vs AC; 5 Damage
Orb Blast: (all adjacent enemies) 10 automatic Damage
Sudden Spikes: (nearest, radius 2) +11 vs DEF (Ref); 20 Damage, +10 if target is in difficult terrain
Shard Storm: (range 10, radius 2) +7 vs DEF (Ref); 25 Damage; hit or miss, 1 clear square in area becomes difficult terrain

Abilities

HumanWizard

Special Powers

Orb Ward: Enemies whose attacks miss this creature take 15 Damage.

Grick

Civilization, Underdark; 14 points; Dungeons of Dread 45/60 (Common)

Level: 5
AC: 16
DEF: 13
Speed: 6
HP: 45

Attack Actions

Tentacle Rake: +8 vs AC; 15 Damage

Abilities

AberrantBeast

*+4 DEF (Will)*
Resist 5 All

Special Powers

Bloodlust: On its turn, this creature cannot move or attack a non-Bloodied enemy if a Bloodied enemy is adjacent.
Evil Resonance: +2 Attack while within 5 squares of an Evil ally.

The grick expresses the madness of the Far Realm in simple, predatory brutality.

Spectral Magelord

Civilization, Underdark; 26 points; Dungeons of Dread 46/60 (Rare)

Level: 7
AC: 17
DEF: 15
Speed: F6
HP: 35

Attack Actions

Ghostly Touch: +7 vs DEF (Ref); 10 Damage
Aether Blast: (range 10) +9 vs DEF (Fort); 15 Damage and Staggered
Spectral Dissipation: (range 10, radius 1) +9 vs DEF (Will); 15 Damage and Enervated (save ends); RECHARGE when an Enervated creature is destroyed

Abilities

Spirit
Flight
Insubstantial: Half damage from all attacks except criticals
Phasing: Can move through walls blocking terrain and enemies

Special Powers

Wandering Monster: Sets up in a random victory area.

47 Tefling Warlock U
h2. Tiefling Warlock

Civilization, Underdark; 27 points; Dungeons of Dread 47/60 (Uncommon)

Level: 8
AC: 22
DEF: 18
Speed: 6
HP: 55

Soul Blast: +8 vs DEF (Fort); 15 Damage
Inevitable Blast: (range 10) +8 vs DEF (Ref); 20 Damage, 10 on miss if your warband outnumbers opponents warband
Price of Pride: (range 5) 8 vs DEF (Will); 20 Damage and 10 Damage whenever target’s attack roll is natural 10 (max once per turn) until end of battle

Abilities

Tiefling

*+4 DEF (Will)*

Warforged Infiltrator

Civilization, Underdark; 34 points; Dungeons of Dread 48/60 (Uncommon)

Level: 9
AC: 24
DEF: 23
Speed: 6
HP: 55

Attack Actions

Dagger: +15 vs AC; 10 Damage
Hand Crossbow: (range 10) +15 vs AC; 15 Damage

Abilities

WarforgedStealth

Special Powers

Covert Agent: +10 VP if this is the only creature in one of your victory areas.

Runecarved Eidolon

Civilization, Wild; 52 points; Dungeons of Dread 49/60 (Rare)

Level: 13
AC: 23
DEF: 20
Speed: 4
HP: 60

Attack Actions

Slam: +18 vs AC; 30 Damage
Divine Retribution: (nearest) +12 vs DEF (Ref); 30 Damage

Abilities

Construct
Immune Poison
Reach 2

Special Powers

Divine Beacon: Replaces attack action; until end of round, allies get +2 Attack and +5 Damage.
Eidolon Programming: This creature can not use or attacks until it has been attacked or an ally has been destroyed.
Statue Form: This creature has +5 AC and +5 DEF if it has not yet activated in a round.

Drow Wand Mage

Underdark; 50 points; Dungeons of Dread 50/60 (Uncommon)

Level: 11
AC: 21
DEF: 24
Speed: 6
HP: 45

Attack Actions

Dagger: +13 vs AC; 10 Damage
Icy Ray: (range 10, 3 targets) +11 vs DEF (Fort): 25 cold Damage AND Slowed (Speed 2); RECHARGE if this creature starts its turn with no adjacent enemies.
Wand Blast: (sight, radius 1) +13 vs DEF (Ref); 20 Damage

Abilities

DrowArcane
Feyweave: +4 AC and +4 DEF against attacks.

Special Powers

Combat Teleport: whenever a attack misses this creature; place the attacker up to 3 squares away in line of sight.

Champion 2

• Use before you roll for initiative. This round, Evil allies score criticals against Bloodied targets on attack rolls of natural 16+.
• Reroll an ally’s attack that deals cold or necrotic Damage.

Shade Knight

Underdark; 45 points; Dungeons of Dread 51/60 (Uncommon)

Level: 11
AC: 26
DEF: 23
Speed: 7
HP: 55

Attack Actions

Greatsword: +15 vs AC; 20 Damage
Shadow Blow: +15 vs DEF (Ref); 25 necrotic Damage

Abilities

HumanShadow

Special Powers

Shadow Blade: Whenever this creature hits with an attack roll of a natural 16+, the target becomes Shadowed.
Shadowed: Whenever affected creature activates it and adjacent allies take 5 Damage; effect ends when it ends its turn at least 5 squares from Shadow enemies.

Champion 1

• Spend 10 VP. This creature heals 40 HP.
• Use when an Evil ally hits a . Roll 1d20. 10+ The hit becomes a critical.

Skeletal Tomb Guardian

Underdark; 69 points; Dungeons of Dread 52/60 (Rare)

Level: 10
AC: 20
DEF: 24
Speed: 8
HP: 110

Attack Actions

Scimitar: +12 vs AC; 25 Damage; on miss, reroll once
Cascade of Steel: +14 vs AC; 25 Damage AND immediately make this attack again (maximum 4 per turn)

Abilities

UndeadSkeleton
Immune Poison
Vulnerable 5 Radiant

Special Powers

Multiple Threats: All enemies adjacent to this creature grant combat advantage to attackers.
Wandering Monster: Sets up in a random victory area.

Each sword arm was taken from a skilled soldier.

Bulette

Underdark, Wild; 59 points; Dungeons of Dread 53/60 (Uncommon)

Level: 9
AC: 27
DEF: 22
Speed: 6
HP: 90

Attack Actions

Bite: +14 vs AC; 20 Damage
Earthcrest: If this creatures moves at least 3 squares from its starting position using Burrow, at the end of its move, attack all targets within 2 squares, +15 vs AC; 20 Damage

Abilities

Beast
Burrow

*+4 DEF (Fort)*

p The earth is their sea, and they are murderous sharks to any who walk the land.

Deathjump Spider

Underdark, Wild; 11 points; Dungeons of Dread 54/60 (Common)

Level: 4
AC: 18
DEF: 16
Speed: 6
HP: 35

Attack Actions

Bite: +8 vs AC: 10 Damage
Death from Above: Move up to 6 squares as if with Flight and then attack adjacent target. +11 vs AC: 10 Damage AND ongoing 10 poison Damage.

Abilities

BeastSpider

Special Powers

Agile Leap: An opportunity attack against this creature automatically misses.

Fen Hydra

Underdark, Wild; 93 points; Dungeons of Dread 55/60 (Rare)

Level: 12
AC: 24
DEF: 20
Speed: 3
HP: 115

Attack Actions

Bite: +16 vs AC; 20 Damage

Abilities

BeastHydra

*+4 DEF (Fort)*
Ponderous: Can’t shift.
Reach 3

Special Powers

Multi-Activation 2: Activates twice per round.
New Heads: Once Bloodied, this creature can make 2 attacks as an attack action on its turn.

Neither dragonnor serpent, the hydra is far more fearsome than a combination of both.

Giant Centipede

Underdark, Wild; 9 points; Dungeons of Dread 56/60 (Common)

Level: 4
AC: 19
DEF: 15
Speed: 4
HP: 35

Attack Actions

Bite: +9 vs AC; 15 Damage

Abilities

Beast
Defensive Mobility: +5 AC against opportunity attacks while moving.

Special Powers

Scuttle +4: +4 Speed if every square this creature moves into is adjacent to a wall.
Wriggle 3: Before attacking on its turn, this creature must move at least 3 squares.

Primeval in form, size, and purpose, the centipede is an example of evolutionary efficiency.

Hook Horror

Underdark, Wild; 65 points; Dungeons of Dread 57/60 (Uncommon)

Level: 13
AC: 25
DEF: 20
Speed: 6
HP: 95

Attack Actions

Hook: +15 vs AC; 20 Damage
Latch On: Nonadjacent smaller target only, +13 vs DEF (Fort); 30 Damage AND pull target 1 square
Thresh: Use when no enemies are adjacent; make 2 attacks

Abilities

Aberrant

*+4 DEF (Fort)*
Reach 2
Evil Soul: +5 Damage while in a warband with an Evil champion.
Lethal: +4 Attack against Bloodied targets.

Once you’re hooked, the horror begins.

Shadowhunter Bat

Underdark, Wild; 10 points; Dungeons of Dread 58/60 (Uncommon)

Level: 3
AC: 17
DEF: 17
Speed: F8
HP: 30

Attack Actions

Tail Slash: +8 vs AC; 10 Damage

Abilities

BeastShadow
Flight

Special Powers

Shadow Killer: +5 Damage against Shadowed targets.
Mobile Melee Attack: Can shift immediately after making a attack.

Night has wings, misery a bladed tail.

Spectral Panther

Underdark, Wild; 32 points; Dungeons of Dread 59/60 (Uncommon)

Level: 9
AC: 26
DEF: 24
Speed: 7
HP: 45

Attack Actions

Claw: +13 vs AC; 20 Damage

Abilities

BeastShadow

Special Powers

Fade Out: Remove this creature from the battle map at the end of a round in which it first becomes Bloodied. It remains off the battle map for the next round. Before rolling initative for the following round, place it on the battle map at least 5 squares from all enemies.
Pounce +20: +20 Damage on charge when this creature has combat advantage against target.
Stalker: +4 Attack and +10 Damage when this creature is the only creature adjacent to target.

Bralani

Wild; 43 points; Dungeons of Dread 60/60 (Rare)

Level: 9
AC: 23
DEF: 21
Speed: F6
HP: 60

Attack Actions

Longsword: +17 vs AC; 20 damage
Whirlwind Arrow: (line 10) +15 vs DEF (Ref); 15 Damage, 5 on a miss

Abilities

FeyEladrinNoble
Flight
Vulnerable 5 Necrotic

Champion 3

• Use during this champion’s turn. Enemies with Flight are Slowed (Speed 2) this round.
• Use when any creature’s attack roll is a natural 16+. For the rest of that round, your warband gets +4 Attack.

Autumn’s chill winds bear him aloft, buffet his enemies, and carry his arrows singing home.

Missing:
38 Ettin Jack-of-Irons R