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Dice Monkey
#1. (Spoiler) Heirophant of the Seven Winds by AesophDarkfable Jun 21, 2007 10:47 am
From Mother Russia with Love:
(this adds some more info than what we had)
Heirophant of the Seven Winds CG 47 Sv 8, Sp 6, AC 16, HP 65 Melee +8/+8 10magic Humanoid Human Commander Rating 3 Commander Effect 'Follower that hits 1 enemy with 2+ melee attacks on same turn gets damage +10 to second attack; Warband Bulding: Elementals and Magical Beasts of any alignment legal Special Abilities: Flight; Beastmaster 10; Elemental Master 10; Nature's Loyalty (Magical Beasts get Save +4) Rend +10; Wolf Form (no info on what this does) Spells: spark of life; cure serious wounds, legion's magic fang
Stephen H. "Lesson number one, trust no one, the minute God crapped out the third caveman a conspiracy was hatched against one of them" - Col. Hunter Gathers
#2. Re: (Spoiler) Heirophant of the Seven Winds by IanB Jun 21, 2007 10:51 am
I'm guessing spark of life is the ability Guy was referencing in the Great Immune Pain Thread of '07, and will remove undead immunities without changing the target creature's type.
http://xkcd.com/386/
#3. Re: (Spoiler) Heirophant of the Seven Winds by AesophDarkfable, responding to IanB Jun 21, 2007 10:52 am
Yep
#4. Re: (Spoiler) Heirophant of the Seven Winds by Tried, responding to AesophDarkfable Jun 21, 2007 10:54 am
Good, because undead are *Broken*
..the world IS flat. And often 34 x 22...
#5. Re: (Spoiler) Heirophant of the Seven Winds by Zaukrie Jun 21, 2007 10:54 am
Spark of life sounds really cool, assuming that is what it does. Now, few undead are played anyway....so I'm not sure how much it matters. If anything, this makes it less likel we'll see undead played, if this figure starts to see play. More CG lovin!
I hope we can all agree on one thing: we are happy they are still makig miniatures.
#6. Re: (Spoiler) Heirophant of the Seven Winds by TianZi, responding to IanB Jun 21, 2007 10:56 am
Great Immune Pain Thread of '07
Just thought I'd quote that.
The Cure spell makes this guy a bit better. The Wolf Form might be some sort of check box thing where the mini gets speed 10 and/or a Stun attack (on top of the rend could be naaasty....). Or it might suck if it isn't Swift.
I'm not sure if he's T1 yet, but +7 on saves helps the Dire Tiger & Bear, and isn't Countersong-able like the Warden's Fearless.
The extra damage is gravy.
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#7. Re: (Spoiler) Heirophant of the Seven Winds by robbdaman, responding to TianZi Jun 21, 2007 10:58 am
You realize Animals are not Magical Beasts correct?
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#8. Re: (Spoiler) Heirophant of the Seven Winds by AesophDarkfable, responding to TianZi Jun 21, 2007 10:59 am
Note from what I got and what wed heard before, the +4 save works only on magical beasts, not animals. Now both could be wrong, but that would leave the tiger and bear out it
#9. Re: (Spoiler) Heirophant of the Seven Winds by TianZi, responding to Tried Jun 21, 2007 10:59 am
Haha yeah right. Undead needed a counter. My Strahd bands have been Crushing up here in NorCal... and with that Skeletal Courser coming out, Yikes.
That spell is a lot like the Neutralize Poison on the Virtuous Charger. I'll gladly pay 1-3 points less and just not have it.
#10. Re: (Spoiler) Heirophant of the Seven Winds by IanB Jun 21, 2007 11:00 am
I'm going to try it with a couple displacer beast manhunters as a fun thing, but I don't expect that to be tier 1 due to autodamage vulnerability.
#11. Re: (Spoiler) Heirophant of the Seven Winds by TianZi, responding to robbdaman Jun 21, 2007 11:02 am
Well, that is freaking lame! LAME! I guess by "Nature" they really mean "Magical Beast."
Much less impressed.
#12. Re: (Spoiler) Heirophant of the Seven Winds by Chairman7w Jun 21, 2007 11:05 am
Still looks pretty cool - Maybe run him with Chimera & Blessed Hunter...
One of the few figs in this set I'm excited about.
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#13. Re: (Spoiler) Heirophant of the Seven Winds by robbdaman, responding to TianZi Jun 21, 2007 11:06 am
I dunno, I see it still having a lot of uses. I'm picturing Pegasus Knight with a multi-Peg warband for S&Gs at least for some testing. Not to mention Dragonnes, Blessed Hunter, Displacer Beast Manhunter, Virtuous Charger and Arcadian Hippogriff.
#14. Re: (Spoiler) Heirophant of the Seven Winds by AxeSoldier Jun 21, 2007 11:17 am
Everybody was wanting the Blessed Hunter in CG with a commander... And now you have it, yet no one talks about it? :) I personally think these will be pretty decent when under the Heirophant. They will save at +12 or 15 on a MC and it sounds like the commander effect will stack with Rend +10, so hitting with both attacks (swinging at +14/+14, +16/+16 on charge) would do 40 damage without a charge. Charging, it would be 60 damage (if I recall correctly.)
#15. Re: (Spoiler) Heirophant of the Seven Winds by neilasaurus2 Jun 21, 2007 11:35 am
Wolf Form (no info on what this does)
Wolf Form (Replace your 47 point commander with a 5 point Wolf)
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#16. Re: (Spoiler) Heirophant of the Seven Winds by draxx Jun 21, 2007 11:45 am
well i guess Ian you can ressurect the my little poney warband. what would really help is knowing the exact wording of the abilities but as it is it looks promising.
#17. Re: (Spoiler) Heirophant of the Seven Winds by IanB, responding to draxx Jun 21, 2007 11:46 am
That might even get my wife back playing.
#18. Re: (Spoiler) Heirophant of the Seven Winds by Remix888 Jun 21, 2007 11:48 am
Wolf Form is probably something like
Swift Action: Lose Flight but increase Speed to 10 until end of turn.
Changing around anything more then 1 or 2 stats would take up way more space on the card and I hope Wizards got smarter after the LSC issue.
#19. Re: (Spoiler) Heirophant of the Seven Winds by draxx Jun 21, 2007 11:48 am
does the mini fly or is it per spell, i see flight listed in the SA but not in its spd
#20. Re: (Spoiler) Heirophant of the Seven Winds by Herschel Jun 21, 2007 11:59 am
Man, while you take a bigger morale chance, the Virtuous Charger just got to kill outright a Bralani, Asura, Valiant Cavalry, Large Ice Elemental, previous Bodyguard, ....etc. even if they make their morale save after the first hit. Two hits morales most Titans now.
And that's likely not its best pairing. This will be a fun piece to experiment with. My Hippogriffs might get a little play now.
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