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#1. Bluespawn Ambusher stats and Others now - spoilers by True_Blue

I do this knowing I will become a martyr for the D&DM cause, but know this ktatroe.. if you strike me down and ban me, I will become 10 times more powerful...

LE Bluespawn Ambusher 15 Points

NB 28/60 Common

Level: 4
Speed: 4
AC: 18
HP: 30

MELEE ATTACK: +8 (10)

Type: Magical Beast - Dragon - Spawn

SPECIAL ABILITIES:
Burrow 4
Augmented Electricity Burst [] (Replaces attacks: Adjacent creatures take 10 electricity damage +5 additional electricty for each spawn adjacent to this creature; DC 16)
Immune Electricity
Tiamats Greater Blessing - Electricity (Adjacent Spawn gaine Immune Electricty)

Last edited Jun 12, 2007 7:43 am by Ack (Moved to the non-secret forum)

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#2. Re: Bluespawn Ambusher stats and others - spoiler by True_Blue

LG/CG Greyhawk City Milita Sergeant 13 Points

NB 13/60 COMMON

COMMANDER 3

Level: 4
Speed: 6
AC: 15
HP: 20

MELEE ATTACK: +5 (10)

Type: Humanoid - Human

COMMANDER EFFECT:
Followers get save +2.

SPECIAL ABILITIES:
Melee Reach 2
Persistent (This creature can act normally on any turn that it rallies)
Trip (Replaces attacks: touch; Stun; DC 12)

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#3. Re: Bluespawn Ambusher stats - spoiler by True_Blue

CG Verdant Reaver 34 Points

NB 22/60 Uncommon

Level: 6
Speed: 6
AC: 16
HP: 65

MELEE ATTACK: +8/+8 (15)

Type: Large Plant

SPECIAL ABILITIES:
Plant Traits
Melee Reach 2
Rend 10 (If this creature hits 1 enemy with both melee attacks on the same turn, damage +10 to the second attack)
Verdant Growth (Enemies treat squares adjacent to this creature as difficult terrain)
Woodland Stride (Not slowed by forest terrain)

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#4. by robbdaman

Meh. Hmmm. Meh.

R~

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#5. by Zaukrie

Yuck, yuck, yuck. Speed 4? Really? Speed 4? I know they say we need sucky minis (though I disagree) but really? Speed 4?

The other two look pretty useless also. 20 hps, why not just give away the 13 points. Remember, CFX are only effective if the commander is close to the action.

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#6. by JohnnyQuest

Nice! Nice! Meh.

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#7. by TianZi

Hmmm. Hmmm. Meh.

The Spawn & Lady Vol could be interesting, especially w/ Activation Control.

***Edit: Zaukrie is hilarious. a series of Meh. Hmmm. and Nice. is punctuated with a yuck, yuck, yuck. It is Burrow 4... *ducks, runs*

Last edited Jun 11, 2007 1:43 pm by TianZi

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#8. by greyhaze

Why not just post on the spoiler site and not run the risk? Are we really so bad? :*(

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Dice Monkey

Administrator

#9. by AesophDarkfable, responding to greyhazeGo to post

stupid repeat posts... weird

Last edited Jun 11, 2007 1:52 pm by AesophDarkfable

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Dice Monkey

Administrator

#10. by AesophDarkfable, responding to greyhazeGo to post

stupid repeat posts... weird

Last edited Jun 11, 2007 1:53 pm by AesophDarkfable

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Dice Monkey

Administrator

#11. by AesophDarkfable, responding to greyhazeGo to post

Why not just post on the spoiler site and not run the risk? Are we really so bad? :*(

TBs "comment" was tongue in cheek I think. There is no risk. Noone, I repeat noone has been banned for posting spoilers. The most we have ever done is lock a thread and delete.

Last edited Jun 11, 2007 1:52 pm by AesophDarkfable

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#12. by greyhaze

Yeh, I know. It was funny, was just hoping he'd like to post on the other site. ;)

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#13. by Zaukrie

At least I'm hilarious, and not "negative". I really think with the current maps/assault/fast units that speed 4 is pretty much dead at this point. Now, I suppose burrow could be interesting on the roof tops?

edited to add word "not", can't seem to type today.

Last edited Jun 11, 2007 2:07 pm by Zaukrie

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#14. by robbdaman, responding to greyhazeGo to post

Yeh, I know. It was funny, was just hoping he'd like to post on the other site. ;)

That's your job.

R~

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#15. by greyhaze

recreation really... :P

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#16. by djtool

the ambusher is terrible.

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#17. by robbdaman

I don't mind the Greyhawk militia commander, for it's points it isn't bad. The Ambusher sucks bad with speed 4 and the Reaver is very mediocre in every way. Plant traits aren't enough for it's cost. There are a ton of other options in the point cost that are a thousand times better.

R~

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#18. by Zaukrie

The ambusher should be able to materialize out of hiding and attack an opponent, as the first action of any round it is not currently on the board. So, it is like Rikka, but you can put it on the board at any time at the start of a round, but it has to be the first action of a round. That way it can still be cheap, if not that cheap. Something, anything, to make it be worthwhile.

I'll stick by Yuck, yuck, and yuck for now, though I'm always willing to be proven wrong (was wrong about maps, right about the Suckubus, as two examples).

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#19. by GuJiaXian

They're not even terribly exciting for rpg purposes.

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#20. by jgsugden

...LE Bluespawn Ambusher 15 Points

NB 28/60 Common

Level: 4
Speed: 4
AC: 18
HP: 30

MELEE ATTACK: +8 (10)

Type: Magical Beast - Dragon - Spawn

SPECIAL ABILITIES:
Burrow 4
Augmented Electricity Burst [] (Replaces attacks: Adjacent creatures take 10 electricity damage +5 additional electricty for each spawn adjacent to this creature; DC 16)
Immune Electricity
Tiamats Greater Blessing - Electricity (Adjacent Spawn gaine Immune Electricty)
This is a solid piece, folks. Burrow 4 is often better than speed 6. It takes no AoOs, so it can disengage if a tough hitter bases it. It has AUTODAMAGE. It has a decent AC. It has 2:1 HP to cost. I'll be glad to draw him in limited...
LG/CG Greyhawk City Milita Sergeant 13 Points

NB 13/60 COMMON

COMMANDER 3

Level: 4
Speed: 6
AC: 15
HP: 20

MELEE ATTACK: +5 (10)

Type: Humanoid - Human

COMMANDER EFFECT:
Followers get save +2.

SPECIAL ABILITIES:
Melee Reach 2
Persistent (This creature can act normally on any turn that it rallies)
Trip (Replaces attacks: touch; Stun; DC 12)
Pretty much as known, although I was assuming that trip was going to be implemented in another way. A astrong commander effect on a dirt cheap mini? Sign me up.
CG Verdant Reaver 34 Points

NB 22/60 Uncommon

Level: 6
Speed: 6
AC: 16
HP: 65

MELEE ATTACK: +8/+8 (15)

Type: Large Plant

SPECIAL ABILITIES:
Plant Traits
Melee Reach 2
Rend 10 (If this creature hits 1 enemy with both melee attacks on the same turn, damage +10 to the second attack)
Verdant Growth (Enemies treat squares adjacent to this creature as difficult terrain)
Woodland Stride (Not slowed by forest terrain)
Good hps, good damage, good immunities (due to type), and an interesting special ability that can screw with Wild Elf Warsinger (a bit). However, that AB is too low for this guy to be viable outside of limited. Rend on a figure with low AB isn't worth their salt...

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