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#1. [SPOILER] From Ivan... with Love... by Lalato

Breaking News... At 11:02 AM CDT, this was revealed to me...

Guardian Naga: LG L Aberration
HD: 11 (93 hp) INIT: +2

AC: 18 (T 11, FF 16) SPD: 40 ft.

ATK: Bite +12 (2d6+7 plus poison); or spit +9 rg tch (poison)

SA/SQ: Darkvision 60 ft.; poison (Fort 19, 1d10 Con/1d10Con), spit (30 ft.)

SV: Fort +7, Ref +7, Will +11

AB: S 21, D 14, Cn 19, I 16, W 19, Ch 18

SK/F: Lis +13, Spot +13, Bluff +18, Conc +18 (+22 cast def), S Mot +18, Spell +17; Dodge

SPELLS: Known (5/7/7/7/6) 4th--cure crit, holy smite (DC 18); 3rd--disp mag, light of Venya* (30 ft., up to 2 rays, 2d6/4d6 to undead, +9 rg tch), lgt bolt (DC 17); 2nd--battering ram* (45 ft., 1d6, bull rush as M, Str 30), det thgts (DC 16), l restor, scorch ray (+9 rg tch); 1st-- cure lt, div favor, exp retr, mag armor, magic missile, 0--cure min, daze (DC 14), det mag, light, mag hand, op/cl, ray frost (+9 rg tch), r mag

CR: 10

I should note here... that I have no idea what this means...

Last edited Jun 10, 2007 12:26 pm by Lalato

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#2. Re: From Ivan... with Love... by Vrecknidj

Interesting.

Level 10 perhaps? Maybe 90 hit points.

Dave

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#3. Re: From Ivan... with Love... by eMpTy Kay

I would say it means something like this:

Lvl 11
Spd 8
AC 18
HP 95

Melee Attack: +12 (15 + Poison)
Ranged Attack: +9 (Range 6, 0 + Poison)

Special Abilities:
Blind-fight
Poison (5 damage per activation; DC 19)

Sorcerer Spells:
1st: [][][][] Cure Light Wounds, Magic Missile
2nd: [][][] Battering Ram, Scorching Ray
3rd: [][] Lightning Bolt, Searing Light
4th: [][] Cure Critical Wound, Holy Smite

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#4. Re: From Ivan... with Love... by Lalato

And Ivan sends the real stats...

LG Guardian Naga 47 Points
COMMAND 4
Level: 11 Speed: 6 AC: 18 HP: 60
Melee Attack: +12 (10 + Poison)
Type: Large Aberration
COMMANDER EFFECT:
Followers get save +1 and gain Immune Flanking.
SPECIAL ABILITIES:
Death Burst (10 damage or 20 damage to evil creatures, DC 19)
Immune Poison
Poison (5 damage whenever poisoned creature activates, DC 17)
SORCERER SPELLS:
4th--[] cure critical wounds (touch; heal 30 hp);
3rd--[][] lightning bolt (line 12; 20 electric damage; DC 15)
2nd--[][] battering ram (range 6; 5 damage and push target creature 1 square; can cast while adjacent to enemy)
"As pure and holy as other nagas are evil, guardians protect those unable to protect themselves."
8/60 Rare

Last edited Jun 10, 2007 12:26 pm by Lalato

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#5. by Prince O the Raven Banner

That ain't half bad.

Hope the mini looks good, I kinda dig the concept of Nagas.

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#6. by Zaukrie

LG, as the slow, ponderous faction, should get spells and ranged attacks that force the faster factions to come to them. While this guy gets lightning bolt - he only gets two. I'm not smart enough to understand the design philosophy of LG (so far, imo, the most successful LG bands have been the really fast monks, and the couatl/titans - meaning that in the 4+ year history of the game, the designers still haven't really figured out how to make the slow faction good at what it is supposed to be good at).

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#7. by PDK

sounds like a fun piece. i like the spells, commander effect, and commander rating. i dont like the hp and ac. excited to try it out

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#8. by maijstral

CE of immune flanking could put a crimp in shadowdancer bands.
Assuming they don't have storm for countersong or commander assassinate first but something else to concider.

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#9. by Herschel

I'm hoping Immune Flanking" is a missing SA from the Naga, otherwise, it has an even bigger target when facing sneak attackers.

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Dice Monkey

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#10. by AesophDarkfable, responding to HerschelGo to post

I'm hoping Immune Flanking" is a missing SA from the Naga, otherwise, it has an even bigger target when facing sneak attackers.

It kinda screams for either bodyguard or shield guardian. Extra 30pt heal or LB from the shield guardian would be nice.

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#11. by neilasaurus2

I am guessing this will not see much play. Lightning is the weakest element, worse than fire now. I doubt Storm is going away.

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Dice Monkey

Administrator

#12. by AesophDarkfable, responding to neilasaurus2Go to post

I am guessing this will not see much play. Lightning is the weakest element, worse than fire now. I doubt Storm is going away.

Not effecting one figure makes it worse than fire? (I know it doesnt effect Bralani either, but id say that the large amount of double, triple, and even quad CWW bands that have been showing up would show that lightning isnt exactly weak)

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#13. by Vrecknidj, responding to ZaukrieGo to post

(so far, imo, the most successful LG bands have been the really fast monks, and the couatl/titans - meaning that in the 4+ year history of the game, the designers still haven't really figured out how to make the slow faction good at what it is supposed to be good at).
Dude, I'm tellin' ya, moon outpost maps.

Maybe a "Deny Move Action" ability. Hmm...

Dave

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#14. by Ack

I think the Solar and Ballista are pretty good bands.. and they do exactly what immobile bands are susposed to do - make you come to them.

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Premium

#15. by True_Blue, responding to AesophDarkfableGo to post


Not effecting one figure makes it worse than fire? (I know it doesnt effect Bralani either, but id say that the large amount of double, triple, and even quad CWW bands that have been showing up would show that lightning isnt exactly weak)

I think multi-CWW bands still do well even if something is immune to lightning because then you can just use the rays, which is autodamage that a mini cant do much to avoid. Its very hard to be immune to all three energies, and LB's are still useful because they heal Storm while shes fighting for your multi-CWW band also.

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#16. by Elder_Basilisk, responding to AckGo to post

Actually, neither really makes you come to them.

The solar's ranged attack is rather unimpressive, except for the slaying arrow. 10 hp/round isn't going to win any kind of a ranged exchange. What the solar's ranged attack does do is it offers the opportunity to route key units (like a timber wolf) early in the game and get a points advantage while simultaneously being hard to harvest points from. (There's only 20 points you can get without killing either the solar, shield guardian, or bodyguard). The real threat of the solar band is the solar's melee ability when combined with resistances and the ability to spread damage around and consequently keep up the damage output when other bands slow down upon the loss of one or two hitters. The solar is also hardly immobile.

Arcane ballista bands, on the other hand, generally try to kill you before you get to them. If you can actually make it to the ballista and engage, you will usually win--the ballista excels if if can kill enough of your forces that you can't eliminate it once you get there or the ballista's player still has a points lead once you've eliminated the construct.

I think the Solar and Ballista are pretty good bands.. and they do exactly what immobile bands are susposed to do - make you come to them.

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#17. by IanB

Smart money says this one will get a league Epic card.

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#18. by Sharn

I've seen the card and sculpt via a buddy of mine who picked them up from the LGS in our area that won one of the ebay auctions. The sculpts isn't bad, but makes other nagas look smallish, not any different than what we're been seeing lately. The stats made me think that this is a good sealed piece that I'd be happy to pull come game day.

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#19. by Jerry_Damage01

So you guys in GA have stats and things that you're not sharing? Any other stats you guys have that you could share? I mean I even checked DDMSpoilers and there's nothing out there other than what's been posted here, which is weird if a store has them and is selling them as you'd figure that would be leaked unless the people with the stats are holding onto that information.

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#20. by neilasaurus2, responding to AesophDarkfableGo to post

I am guessing this will not see much play. Lightning is the weakest element, worse than fire now. I doubt Storm is going away.

Not effecting one figure makes it worse than fire? (I know it doesnt effect Bralani either, but id say that the large amount of double, triple, and even quad CWW bands that have been showing up would show that lightning isnt exactly weak)

When half of all qualifying bands are led by that figure, yes.
Also when your competition is another Snake dude that has near unlimited Snake Swiftness and a commander effect that gives 10 resist to all elemental damage, yes.

In addition to the already mentioned rays, the CWW is often paired with Storm, thereby being able to take advantage of her electricity healing, rather than being made irrelevant by it. Also the Cormyrean War Wizard costs considerably less than Guardian Naga.
The real question is, how much are Bluespawn Thunder/Stormlizards used? When we were given the promos at Gencon last year they seemed like an LE version of the Redspawns that were the primary component of half of the warbands at the championships, but once we saw the full Bloodwar set, Bluespawn were not so great after all.
None of the Guardian Naga's other abilities are that great either.

Last edited Jun 11, 2007 7:59 am by neilasaurus2 (a)

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