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The Mighty

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#1. Nightwalking Devil Wizards: An Exercise in the Truly Epic by Jai

So, after all the talk of Epic 1,000 play, my friend and i gave it a go. We enjoyed it thoroughly and convinced the folks at our Monday night game to use it as the alternate format for our 1 alternate night a month. I wanted to try something a little chancey, but fun looking.
Red Wizard, Orc Wizard x2, Epic Horned Devil x2, Nightwalker 998/6 C3 - Hellspike
My only real fear with the nightwalker would be Strahd, and his silly Bat. I took Hellspike in case i needed to block Storm Archers or Ballista.

Matchup 1 (win): Will - Epic Ultroloth, Epic Count Strahd Von Zarovich, Vampire, Epic Pit Fiend, Tsucora Quori, Blood Golem of Hextor, Ghostly Consort, Inspired Shock Trooper x2 1001/8 C7
Map: Hellspike (we both brought it)
Side: B (my win, my choice)
I didn't do the math until now, but 1 point isn't huge at this level, especially with his fodder choices. I was worried about Strahd making my nightwalker run off the board. Very worried. He moved his troopers for tile points, so i burned a DD early to eliminate that threat. At about the 4th or 5th round, after he had only ultroloth, strahd, and pit fiend, he moved in to night's caress the nightwalker. Luckily it was near my start area, and the pit fiend was blocking me from running. That kept me on the board. I then engaged the pit fiend (the most injured) with both devils hoping to keep him in place (keeping the nightwalker on the board) while i killed the pit fiend (which woudl even out the points). I killed the pit fiend with one minute on the clock, the nightwalker ran off the board, and the time was called before a new round could begin. I was up on points. Thanks to victory from an orc wizard! My saving grace was that he waited so long to route the nightwalker. It was able to put a bit of a hurt on the Pit Fiend, allowing the devils to clean up. I made the mistake of not trying to rally the nightwalker with my next activations, instead using the devils to block the pit fiend and the nightwalker. He then killed my red wizard, forever routing the nightwalker.

Matchup 2 (loss): Adam - Epic Pit Fiend, Epic Blackguard on Nightmare, Cadaver Collector x2, Fire Giant Forgepriest, Nessian Warhound, Beholder Lich, Blood Golem of Hextor, Bat Familiar 979/9 C4
Map: Tomb of the Queen Peregrine (his win, his choice)
Side: B (my win, my choice)
I gave him this warband to play out of pieces in my box of figures i always take. He made the event even, so there were no byes. This is roughly the same band i played during my first test run of Epic 1,000 play. I gambled early on with an attempt to stun lock his pit fiend, making his figs vulnerable to my red wizard's fireballs *and* save my wizards from meteor swarm. I failed in that gamble, and he followed up with a pair of crits. 2nd round, that devil routed, then failed morale, then he killed my red wizard (and another wizard) with meteor swarm, and it ran again, then finally off the board. Meanwhile, i merely did what i could to take down as many figs as i could before i finally fell. I never fell, time was called. I was no where near close, having killed only a couple golems and the nessian. Oh, and that bat. I killed him early; silly 6 pt tile grabber earning 50 pts. My biggest mistake was that first gamble. A stun-lock would have probably helped me had it worked the way it helped him when it failed. Oh well, it was fun to try! I never even bothered with Nightwalker's spells... silly Spell Resistance All ...

Matchup 3 (win): Will (kid) - Epic Vlaakith the Lich Queen, Epic Marilith x2, Epic Thrall of Blackrazor, Orc Wizard x2, Werewolf Lord, Orc Wardrummer 1054/8 C4
Map: Hellspike (we both brought it)
Side: B (his win, his choice)
I didn't do the math until just now, and i am glad i won. Apparently he was given this band to play and didn't do the math on it either ... he shouldn't have had those two wizards ... and then some.
I had to take down the mariliths one at a time while killing the thrall with a spell or hte nightwalker. I DDed to remove the drummer and wizards from play. He moved one marilith to engage him, while the other moved to help the thrall. I stun-locked the lone marilith, while the other devil helped lower the thrall's HP. I removed the thrall's helper with a lucky bad roll on his save from finger of death, then finish off his thrall the next round. His marilith unstunned, and combined with disintigrate from vlaakith, i lost my daring devil. luckily i was able to remove the werewolf lord from play with a combination of devil and wizard spells. In the end, i had wizard tile grabbers, and a devil/nightwalker combo that had to remove a marilith from play. That done, my victory points removed the need to kill vlaakith.

At this level, with 5 rounds of victory points, you often don't have to kill one of the heavy hitting epic figs. I suggest you keep that in mind when choosing who you hunt, and who you ignore. I really enjoy that you can have 3 solid epic figures in your band at this cost, and still fill out 8 solid figures. While bats and Greenspawn Sneaks make excellent tile grabbers, i like the idea of using higher cost 20-30pt figs as tile grabbers. Zakya springs to mind as a great one. Speed 8, Blind-Fight, Chill Touch, DR, SR, etc. Diseased Dire Rat! LE can field some crazy Quad/Quint/Hex Beater bands. After seeing the field, i think a Bone Naga would have been very handy for Assay Spell Resistance.

We saw a variety of bands. The ones i remember:
Dual Marilith + Vlaakith + Thrall
Pit Fiend + Ultroloth + Strahd
Tri Bahamut
Dual Bahamut + Huge Gold
All Dragons (i think Huge Red)
Quint Beholder + Dracolich
Dracolich + Nightwalker + Beholder Lich + Strahd

If you can't tell, i heavily endorse a move from 500 to 1k for Epic play. If you haven't try it, i suggest you give it a go. It lets you play those epic figures in more than just a Titan configuration.

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#2. by Eliminator53

I've played a few 1000 point games before and I agree they are awesome. Thanks for the report Jai, was very interesting.

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