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The Mighty

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#1. More Blackguard, Forgepriest, Dragonmark, Snig by Jai

I wanted to change up my secondary hitter again to see if i still felt the Zakya was better than Pippy. I settled on the following fodder change as well. I also went with the crazy notion of playing on the map they chose for their warband so that i could get variety of maps, *and* see if i have the staying power on their map of choice.
Human Blackguard, Fire Giant Forgepriest, Dragonmark Heir of Deneith, Snig the Axe + 3x Goblin Skirmisher, Greenspawn Sneak, Timber Wolf, Kobold Monk; 200/10

Matchup 1 (win): Carl (Venport) - Inspired Lieutenant, Large Green Dragon x2, Duergar Champion, Timber Wolf, Goblin Skirmisher, Greenspawn Sneak, x2
Map: Drow Outpost (i let him use his)
Side: B (my win, my choice)
I put the Immune Acid on my commander to ensure that assasination would actually involve a fight, and then i simply placed myself so that his cones were limited and forced him into a place i could engage. I should have gone for victory first round, but instead chose to lay out fodder to make his positioning more difficult. We engaged round 3, with my giant saving vs. both breaths. I was able to maneuver and hit his duergar once, and also to damage one dragon. Next round i was hurt, badly. Comes down to my Giant with 30 hp i think, and he has all of his non-fodder. I win initiative, kill one dragon, cleave into the duergar, who fails morale. I think attack and hit the second dragon who also fails morale. WHEW. Duergar runs, Dragon stays, i clean the commander's clock. Game. The Forgepriest pulls another comeback out of his oversized butt.

Matchup 2 (win): Will - Brass Samurai, Centaur War Hulk, Gnome Trickster, Hero of Valhalla x5
Map: Hailstorm Keep (i let him use his)
Side: B (my win, my choice)
I let him lead and choose where he wanted to park, and i went the other way (going to the outside entrance). He moved to base my giant in round 2 and whirlwinds first thing round 3 (killing all gobos). I routed his Warhulk pretty easily. He takes some hp from the giant slowly, and kills Pippy outright with two crits. Giant engages samurai while the Blackguard and kobold clear out gnome and remaining heroes. Warhulk rallies and returns. Giant can move one, take AoO and kill / cleave samurai and hulk. Can: until i roll a 1. Sam and hulk reduce the Giant to 20 HP. I win initative, and properly kill / cleave this time for the win. Until those last two die rolls, i was behind on points. WHEW.

Matchup 3 (win): Mike (Loyce) - Urthok the Vicious, Large Green Dragon, Hellcat x2, Dark Moon Monk, Dire Rat, Kobold Monk x2
Map: Drow Enclave (i let him use his)
Side: A (my win, my choice)
I just faced two dragons, so one can't be that bad, right? When he has two hellcats he can be. I did my best to engage and kill the dragon early. He got off his cone, luckily giant saved (kobold saved, but failed morale and ate a AoO). Next round, first mistake: instead of hitting with dragonmark to force morale on the dragon, i use the giant (i might have been able to kill / cleave otherwise). Second mistake, i kill the dragon with dragonmark, attack hellcat, then don't retreat dragonmark. Luckily i was smart enough to maneuvar my giant so that i could avoid charges from the hellcats *and* keep them within reach (after he got off his first pounce rend combo). I route a hellcat and manage to move the giant to attack urthok so that if he tries to put the hellcat under command for a rally, urthok takes an AoO and dies. Giant lives another round, kills urthok .. cleaves hellcat. And i surround and pound the cat into submission. As always, Mike played a hell of a game, but the giant saved my butt.

3-0 again, and once more i am surprised at the giant's staying power and ability to mount a comeback. Again i made simple movement errors (that seems to be my biggest flaw) that my opponents were able to capitalize on (what lost me a Top 4 slot in prerelease). My dice weren't ever hot, but they only had a little cold spell during my game against Carl (which seems to be a frequent thing lately). Bodyguard never once took damage for anybody tonight, proving that i could have done just fine, if not better against conceal (Blind-Fight) in addition to more attack bonus and damage (w/o sneak). Having acid immunity allowed me to direct who the acid went to though, and that was useful. I think i will go with Zak again Wednesday, as a final run of this core before i start testing Unhallowed bands this coming weekend.

Last edited Mar 6, 2007 1:04 am by Jai

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#2. by IanB

What the... why run the Brass Samurai with just the Centaur as a main hitter? That's wasting the commander effect!

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#3. by Pegasus Knight

...And what was with him running five What's In Your Wallets? Oh my Corellon Larethian. That's just tragic; the sort of band one assembles on about five dollars. I can only assume that's all he had to work with when building his band?

That said, back on-topic: The Forgepriest is one of the major reasons I'm loathe to finish trying to master the Elf Warmage. If you run into Heir/Forgepriest, she's just short of useless. At least the Cormyrean War Wizard is more forgiving of running into resistances/immunities...kind of wish they'd swapped sculpts.

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#4. by MGM, responding to Pegasus KnightGo to post


That said, back on-topic: The Forgepriest is one of the major reasons I'm loathe to finish trying to master the Elf Warmage. If you run into Heir/Forgepriest, she's just short of useless. At least the Cormyrean War Wizard is more forgiving of running into resistances/immunities...kind of wish they'd swapped sculpts.

invisible flying Elf Warmage with ring of blades on Kings Road can do that for sure. I beat all Forgepriest(3x) band i face in that map including a Heir/Forgepriest, just fly and kill everything but the big one and dance around for VP

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#5. by TianZi, responding to IanBGo to post

What the... why run the Brass Samurai with just the Centaur as a main hitter? That's wasting the commander effect!

I think Will is the kid... the one who beat me and said "Gosh, I haven't won in 4 months!"

I could be wrong.

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The Mighty

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#6. by Jai, responding to TianZiGo to post

What the... why run the Brass Samurai with just the Centaur as a main hitter? That's wasting the commander effect!

I think Will is the kid... the one who beat me and said "Gosh, I haven't won in 4 months!"

I could be wrong.
No, there are two Wills, and this wasn't the kid. This is the Will that i have never in 6 months seen pass a morale check.

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#7. by Ack

with bands like that, Im not that surprised he hasnt won in 4 months.

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#8. by CTSparky

back to the meat of the post.

I have been running Urthok/Fire giant(since I don't own a BG) and have been experimenting with secondary hitters.

Iteration 1: Urthok/Snig/ 3x Acheron Goblins
3 Hitters at +11 for 15 magic damage which cost 7 points each (plus investment).
They have worked out well with 2 exceptions. Things that can cleave. and getting them into the battle. Once in the battle the opponent has to focus on three little hiters that aren't worth that many points but do enough damage that it is significnt.

Iteration 2: Remove Snig and Acherons for a Duergar Champion
This takes out the activation control (now at 8 acts) but adds a 2nd reliable hitter.
This worked ok in the one game that I used it. Having a DC there was enough to prevent people from moving from base to base and it was a second obvious threat.

However in both those iterations I've looked at the dragonmark. Many times she does not help in the fight, and most of her use has been to protect Urthok, and give the energy protection. Without the energy protection I think the piece is not useful for this build. It takes a lot to get the FG to morale check, and most often he will pass.
However that protection from energy spell just might be worth it after all and to forget about the body guard and use her to provide sneak attacks wuld be the best thing, and then sidestep to BG.

Just my thoughts.

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