In Two Weeks - #136 - Eternal Battle
Minis Handbook Scenario, Premade Map
You don't know long until you have survived an Eternal Battle!
Terrain Setup: Use the Magma Keep map.
Special Rule - Resurrection: Creatures eliminated from the battle score points for the opposing player, then return to battle at the start of the next round.
Before a new round begins, each creature eliminated in the previous round returns to play. If more than one player has creatures that are due to be resurrected at the start of a round, the player with the highest VP total resurrects creatures first, followed by the other player.
To resurrect a creature, randomly pick an AREA (victory or start) from the 6 marked on the map [1d6 in dice bot]. Then place your creature within that AREA. You may be able to place you creature adjacent to one or more enemies. If the chosen AREA does not have enough room for the creature, randomly pick a different AREA.
Routing: Routing creatures are resurrected at the start of the round after they exit the battle grid.
Special Abilities, Spells, and Items: Ressurected creatures reenter play with all the special abilities, spells, and statistics on their stat card (including EC levels). They lose any benefits or consequences of previously granted spells (except for those with a range of "your warband" or "any warband"). Any item with a limited number of uses is reset upon resurrection. [Effectively, creatures reenter exactly as they started the game]
Special Rule - Support Troops: Support troops are not used for the Eternal Battle. See the victory condidtions.
Victory: Victory goes to the first player to eliminate the required points worth of creatures. The goal is 150% of the warband size. In a 75 point game it would require 112.5 points, effectively 113. However, the higher level player that would normally face support troops must eliminate 150% of the Warband Size + Support troop amount [(100+10)*1.5 = 165].
Next Week - #135 - Contested Ground
Minis Handbook Scenario, Premade Map
In this scenario, warbands vie to hold a strategically important piece of terrain.
Terrain Setup: Use the Dragondown Grotto map.
Special Rule - Assault: At the end of each round, if you have one or more creatures on one or more of your victory areas, you receive victory points. The award is 5% of the match's warband size rounded down (for example a 75 point match would give a 3 point award). Each player can earn victory points in this way, but never more than the listed award in each round. A creature that occupies multiple squares is considered to be on a victory area if any part of its space is in a square within that area.
Victory: Beginning on the fifth round, victory goes to the first player who both begins and ends a round as the only player whose creatures occupy the shared victory area. Creatures that end the round on the shared victory area don't have to be the same creatures that started the round there. You still win even if enemy creatures occupy the shared victory area during the round, so long as they are gone at the end of the round. In case the final creature from both warbands is eliminated simultaneously, the player with the highest victory point total wins.
This Week - #134 - Warlord's Tomb
Minis Handbook Scenario, Premade Map
Zurbal, the great dragon rider, was buried among dragons. The warband with unmolested access to his tomb can summon his spirit to fight on their side.
Terrain Setup: Use the Dragon Graveyard map.
Special Rule - Haunted Tomb: Starting on the second round of battle, a Wraith joins the warband of the first player who both begins and ends a round as the only player whose creatures occupy the center shared victory area. The creature that ends the round on the VA does not have to be the same creature that started the round there. You still get the Wraith even if enemy creatures occupy the VA during the round, so long as they are gone at the end of the round. The Wraith joins your warband even if your faction is not Lawful Evil. The player gaining the Wraith places it anywhere within the shared victory area. Starting on the follwing round, you activate it as a normal member of your warband. The Wraith does not score points for the player that eliminates it.
Special Rule - Assault: At the end of each round, if you have one or more creatures on one or more of your victory areas, you receive victory points. The award is 5% of the match's warband size rounded down (for example a 75 point match would give a 3 point award). Each player can earn victory points in this way, but never more than the listed award in each round. A creature that occupies multiple squares is considered to be on a victory area if any part of its space is in a square within that area.
Victory: Standard Campaign Assault Scenario
Last Week - #133 - Moral Victory
Minis Handbook Scenario, Premade Map
The way warbands fight each other depends on their alignments.
Terrain Setup: Use the Blue Dragon Lair map.
Special Rule - Concession: When two good warbands fight, combatants concede when they are injured rather than fighting to the death. Any creature that drops to half its hit points or lower retreats (retreat works exactly like routing, except that ceratures with the Fearless ability retreat too). Retreating enemies do not provoke attacks of opportunity, and retreating creatures can't rally--they just hustle out of the way and off the battle grid. Creatures with the Difficult 20 or Wild ability, however, can't retreat. They can still rout normally, though, and commanders can rally them.
Special Rule - Aligned Fighting:
Good against Good: Each player scores full victory points for enemy creatures that retreat or rout off the map. However, destroyed enemies are worth only half their cost in victory points. The exception is creatures with the Difficult 20 or Wild special abilities. Since they don't retreat, there's no disgrace in killing them, and they are worth full victory points. The first player to reach the Warband Size VP total wins.
Good against Evil: Use the Standard Campaign Assuault Scenario Rules.
Evil against Evil: You win by eliminating all enemy commanders. The commanders of each warband are just as happy to conquer and enslave the enemy warband as to massacre it. If both warbands' comanders are eliminated simultaneously, the player with the most victory points wins.
Special Rule - Assault: At the end of each round, if you have one or more creatures on one or more of your victory areas, you receive victory points. The award is 5% of the match's warband size rounded down (for example a 75 point match would give a 3 point award). Each player can earn victory points in this way, but never more than the listed award in each round. A creature that occupies multiple squares is considered to be on a victory area if any part of its space is in a square within that area.
Victory: See the Alligned Fighting Secion
HISTORY
WK-Scenario-Map
136 Eternal Battle (5th) / Magma Keep
135 Contested Ground (4th) / Dragondown Grotto
134 Warlord's Tomb (4th) / Dragon Graveyard
133 Moral Victory (4th) / Blue Dragon Lair
132 Plunder Run (4th) / Field of Ruin
131 Random Terrain (2nd) / Random Map
130 War Drums Rulebook Standard - Night Below Release
129 Old Standard / Frostfell Rift
128 Cave of Pain (3rd) / Fane of Lolth
127 Quick Boon (4th) / Market Square
126 Recconaisance in Force (4th) / Thieves Quarter
125 Filler* / By Scenario
124 Life Force (4th) / Tomb of Queen Perigrine
123 Terror not Forgotten* (2nd) / Dungeon of Blood
122 Halls of Decay (4th) / Ratfang Sewers
121 Quick Strike (4th) / Teleport Temple
120 Restless Dead (4th) / King's Road
119 Dragonbone Magic* / Dragon Graveyard
118 Misty Ruins (4th) / Mithral Mines
117 Mercinaries* / Keep of the Fallen Kings 1
116 Chambers of Dread (4th) / Hellspike Prison
115 Statue Race (2nd) / Dragon Shrine
114 EC 500* (2nd) / Frostfell Rift
113 War Drums Rulebook Standard - Unhallowed Release
112 Commander Hunter* (1st) / Broken Demongate
111 Tide of Battle (4th) / Forest Cliff Lair
110 Marked for Death (4th) / Field of Ruin / Finals
109 Bounty Hunters* (2nd) / Mushroom Cavern / Semi/Finals
108 The Moon* (3rd) / Drow Enclave / Quarters/Semi
107 Split Warbands (4th) / Dragondown Grotto / Play-in
106 Vampiric Catacombs (4th) / Caves of Chaos / Play-in
105 Hold the Location* (1st) / Hailstorm Tower / Play-in
104 Eternal Battle (4th) / Frostfell Rift
103 Cave of Pain (2nd) / Magma Keep
102 Moral Victory (3rd) / Hellspike Prison
101 Stone Dead* (2nd) / Dungeon of Blood
100 Random Terrain (1st)
99 Reconnaissance in Force (3rd) / Dragon Graveyard
98 Monster Under the Bridge* / Drow Outpost
97 Bounty (2nd) / Dragon Shrine
96 Restless Dead (3rd) / Tomb of Queen Peregrine
95 War Drums Rulebook Standard - Blood War Release
94 Halls of Decay (3rd) / Broken Demongate
93 Life Force (3rd) / The Kings Road
92 Quick Boon (3rd) / Forest Cliff Lair
91 Temple of Chaos* / Teleport Temple
90 Plunder Run (3rd) / Keep of the Fallen Kings 1
89 Warlord's Tomb (3rd) / Fields of Ruin
88 Quickstrike (3rd) / Fane of Lolth
87 Circles of Fate* + Assault
86 No Way Out!* (2nd) / Drow Enclave
85 Chambers of Dread (3rd) / Mithral Mines
84 Tide of Battle (3rd) / Mushroom Caverns
83 Vampiric Catacombs (3rd) / Dungeon of Blood
82 Eternal Battle (3rd) / Dragon Graveyard
81 Misty Ruins (3rd) / Forest Cliff Lair
80 The 500* / Dragondown Grotto
79 The Moon* (2nd) / Drow Outpost
78 War Drums Rulebook Standard - WotDQ Release
77 Split Warbands (3rd) / Keep of the Fallen Kings 1
76 Halls of Decay (3rd) / Teleport Temple
75 Player's Choice* / Dragon's Horde
74 Marked for Death (3rd) / Dragon Shrine
73 Reconnaissance in Force (2nd) / Magma Keep
72 Life Force (3rd) / Tomb of Queen Peregrine
71 Quick Boon (3rd) / Fane of Lloth
70 Storm Fury* (2nd) / Fields of Ruin
69 Dungeon of Slaughter* / Dungeon of Blood
68 Contested Ground (3rd) / Keep of Fallen Kings 1
67 A Wayward King* / The Kings Road
66 Moral Victory (2nd) / Broken Demongate
65 Bounty Hunters* / Teleport Temple
64 Cave of Pain (1st) / Dragon Shrine
63 Warlord's Tomb (2nd)
62 Bounty / Mushroom Caverns
61 Boar Hunt (2nd)
60 War Drums Standard - War Drums Release
59 No Way Out!* (1st) / Mithral Mines
58 Misty Ruins (2nd)
57 Vampiric Catacombs (2nd) / Kobold Sewers
56 Sparse Ruins (2nd)
55 Chambers of Dread (2nd) / Fane of Lolth
54 Caught in the Spider's Web*
53 Quick Boon (2nd) / Drow Enclave
52 Eternal Battle (2nd)
51 Halls of Decay (2nd) / Tomb of Queen Peregrine
50 Greased Pig Contest*
49 Stone Dead*/ Lost Temple
48 Split Warbands (2nd)
47 Marked for Death (2nd) / Magma Keep
46 King of the Caves* / Drow Outpost
45 Tide of Battle (2nd) / Mithral Mines
44 Assault / Kobold Sewers
43 Standard Scenario (4th) Underdark Release!
42 Battle on the Plane of Fire*
41 Contested Ground (2nd)
40 The Moon* (1st)
39 Plunder Run (2nd)
38 Storm Fury* (1st)
37 Shattered Ruins (2nd)
36 Astral Battle*
35 King of the Hill*
34 Terror Not Forgotten*
33 Moral Victory (1st)
32 Lord of the Hoard
31 Prowling Marauder
30 Life Force (2nd)
29 Assault on the Drow Fane
28 Standard Scenario (3rd) Angelfire Release!
27 Statue Race (1st)
26 Vampiric Catacombs (1st)
25 Reconnaissance in Force
24 Eternal Battle (1st)
23 Chambers of Dread (1st)
22 Quick Boon (1st)
21 Misty Ruins (1st)
20 Boar Hunt (1st)
19 Sparse Ruins (1st)
18 Split Warbands (1st)
17 Quick Strike (2nd)
16 Restless Dead (2nd)
15 Magic Statues
14 Tide of Battle (1st)
13 Marked for Death (1st)
12 Life Force (1st)
11 Standard (2nd) Deathknell Release!
10 Contested Ground (1st)
9 Plunder Run (1st)
8 Quick Strike (1st)
7 Warlord's Tomb (1st)
6 Halls of Decay (1st)
5 Temple Raid *
4 Shattered Ruins (1st)
3 Teleporter Statues
2 Restless Dead (1st)
1 Standard (1st) EC Launched week of 16-Jan-05
* = non-standard scenarios
scenarios are open for discussion until the weekly sign up post for that week is posted
New scenarios or requests discuss below...