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#1. Eternal Campaign Scenarios #4 by jjbeezer

In Two Weeks - #136 - Eternal Battle

Minis Handbook Scenario, Premade Map

You don't know long until you have survived an Eternal Battle!

Terrain Setup: Use the Magma Keep map.

Special Rule - Resurrection: Creatures eliminated from the battle score points for the opposing player, then return to battle at the start of the next round.
Before a new round begins, each creature eliminated in the previous round returns to play. If more than one player has creatures that are due to be resurrected at the start of a round, the player with the highest VP total resurrects creatures first, followed by the other player.
To resurrect a creature, randomly pick an AREA (victory or start) from the 6 marked on the map [1d6 in dice bot]. Then place your creature within that AREA. You may be able to place you creature adjacent to one or more enemies. If the chosen AREA does not have enough room for the creature, randomly pick a different AREA.
Routing: Routing creatures are resurrected at the start of the round after they exit the battle grid.
Special Abilities, Spells, and Items: Ressurected creatures reenter play with all the special abilities, spells, and statistics on their stat card (including EC levels). They lose any benefits or consequences of previously granted spells (except for those with a range of "your warband" or "any warband"). Any item with a limited number of uses is reset upon resurrection. [Effectively, creatures reenter exactly as they started the game]

Special Rule - Support Troops: Support troops are not used for the Eternal Battle. See the victory condidtions.

Victory: Victory goes to the first player to eliminate the required points worth of creatures. The goal is 150% of the warband size. In a 75 point game it would require 112.5 points, effectively 113. However, the higher level player that would normally face support troops must eliminate 150% of the Warband Size + Support troop amount [(100+10)*1.5 = 165].


Next Week - #135 - Contested Ground

Minis Handbook Scenario, Premade Map

In this scenario, warbands vie to hold a strategically important piece of terrain.

Terrain Setup: Use the Dragondown Grotto map.

Special Rule - Assault: At the end of each round, if you have one or more creatures on one or more of your victory areas, you receive victory points. The award is 5% of the match's warband size rounded down (for example a 75 point match would give a 3 point award). Each player can earn victory points in this way, but never more than the listed award in each round. A creature that occupies multiple squares is considered to be on a victory area if any part of its space is in a square within that area.

Victory: Beginning on the fifth round, victory goes to the first player who both begins and ends a round as the only player whose creatures occupy the shared victory area. Creatures that end the round on the shared victory area don't have to be the same creatures that started the round there. You still win even if enemy creatures occupy the shared victory area during the round, so long as they are gone at the end of the round. In case the final creature from both warbands is eliminated simultaneously, the player with the highest victory point total wins.


This Week - #134 - Warlord's Tomb

Minis Handbook Scenario, Premade Map

Zurbal, the great dragon rider, was buried among dragons. The warband with unmolested access to his tomb can summon his spirit to fight on their side.

Terrain Setup: Use the Dragon Graveyard map.

Special Rule - Haunted Tomb: Starting on the second round of battle, a Wraith joins the warband of the first player who both begins and ends a round as the only player whose creatures occupy the center shared victory area. The creature that ends the round on the VA does not have to be the same creature that started the round there. You still get the Wraith even if enemy creatures occupy the VA during the round, so long as they are gone at the end of the round. The Wraith joins your warband even if your faction is not Lawful Evil. The player gaining the Wraith places it anywhere within the shared victory area. Starting on the follwing round, you activate it as a normal member of your warband. The Wraith does not score points for the player that eliminates it.

Special Rule - Assault: At the end of each round, if you have one or more creatures on one or more of your victory areas, you receive victory points. The award is 5% of the match's warband size rounded down (for example a 75 point match would give a 3 point award). Each player can earn victory points in this way, but never more than the listed award in each round. A creature that occupies multiple squares is considered to be on a victory area if any part of its space is in a square within that area.

Victory: Standard Campaign Assault Scenario


Last Week - #133 - Moral Victory

Minis Handbook Scenario, Premade Map

The way warbands fight each other depends on their alignments.

Terrain Setup: Use the Blue Dragon Lair map.

Special Rule - Concession: When two good warbands fight, combatants concede when they are injured rather than fighting to the death. Any creature that drops to half its hit points or lower retreats (retreat works exactly like routing, except that ceratures with the Fearless ability retreat too). Retreating enemies do not provoke attacks of opportunity, and retreating creatures can't rally--they just hustle out of the way and off the battle grid. Creatures with the Difficult 20 or Wild ability, however, can't retreat. They can still rout normally, though, and commanders can rally them.

Special Rule - Aligned Fighting:
Good against Good: Each player scores full victory points for enemy creatures that retreat or rout off the map. However, destroyed enemies are worth only half their cost in victory points. The exception is creatures with the Difficult 20 or Wild special abilities. Since they don't retreat, there's no disgrace in killing them, and they are worth full victory points. The first player to reach the Warband Size VP total wins.
Good against Evil: Use the Standard Campaign Assuault Scenario Rules.
Evil against Evil: You win by eliminating all enemy commanders. The commanders of each warband are just as happy to conquer and enslave the enemy warband as to massacre it. If both warbands' comanders are eliminated simultaneously, the player with the most victory points wins.

Special Rule - Assault: At the end of each round, if you have one or more creatures on one or more of your victory areas, you receive victory points. The award is 5% of the match's warband size rounded down (for example a 75 point match would give a 3 point award). Each player can earn victory points in this way, but never more than the listed award in each round. A creature that occupies multiple squares is considered to be on a victory area if any part of its space is in a square within that area.

Victory: See the Alligned Fighting Secion


HISTORY

WK-Scenario-Map
136 Eternal Battle (5th) / Magma Keep
135 Contested Ground (4th) / Dragondown Grotto
134 Warlord's Tomb (4th) / Dragon Graveyard
133 Moral Victory (4th) / Blue Dragon Lair
132 Plunder Run (4th) / Field of Ruin
131 Random Terrain (2nd) / Random Map
130 War Drums Rulebook Standard - Night Below Release
129 Old Standard / Frostfell Rift
128 Cave of Pain (3rd) / Fane of Lolth
127 Quick Boon (4th) / Market Square
126 Recconaisance in Force (4th) / Thieves Quarter
125 Filler* / By Scenario
124 Life Force (4th) / Tomb of Queen Perigrine
123 Terror not Forgotten* (2nd) / Dungeon of Blood
122 Halls of Decay (4th) / Ratfang Sewers
121 Quick Strike (4th) / Teleport Temple
120 Restless Dead (4th) / King's Road
119 Dragonbone Magic* / Dragon Graveyard
118 Misty Ruins (4th) / Mithral Mines
117 Mercinaries* / Keep of the Fallen Kings 1
116 Chambers of Dread (4th) / Hellspike Prison
115 Statue Race (2nd) / Dragon Shrine
114 EC 500* (2nd) / Frostfell Rift
113 War Drums Rulebook Standard - Unhallowed Release
112 Commander Hunter* (1st) / Broken Demongate
111 Tide of Battle (4th) / Forest Cliff Lair
110 Marked for Death (4th) / Field of Ruin / Finals
109 Bounty Hunters* (2nd) / Mushroom Cavern / Semi/Finals
108 The Moon* (3rd) / Drow Enclave / Quarters/Semi
107 Split Warbands (4th) / Dragondown Grotto / Play-in
106 Vampiric Catacombs (4th) / Caves of Chaos / Play-in
105 Hold the Location* (1st) / Hailstorm Tower / Play-in
104 Eternal Battle (4th) / Frostfell Rift
103 Cave of Pain (2nd) / Magma Keep
102 Moral Victory (3rd) / Hellspike Prison
101 Stone Dead* (2nd) / Dungeon of Blood
100 Random Terrain (1st)
99 Reconnaissance in Force (3rd) / Dragon Graveyard
98 Monster Under the Bridge* / Drow Outpost
97 Bounty (2nd) / Dragon Shrine
96 Restless Dead (3rd) / Tomb of Queen Peregrine
95 War Drums Rulebook Standard - Blood War Release
94 Halls of Decay (3rd) / Broken Demongate
93 Life Force (3rd) / The Kings Road
92 Quick Boon (3rd) / Forest Cliff Lair
91 Temple of Chaos* / Teleport Temple
90 Plunder Run (3rd) / Keep of the Fallen Kings 1
89 Warlord's Tomb (3rd) / Fields of Ruin
88 Quickstrike (3rd) / Fane of Lolth
87 Circles of Fate* + Assault
86 No Way Out!* (2nd) / Drow Enclave
85 Chambers of Dread (3rd) / Mithral Mines
84 Tide of Battle (3rd) / Mushroom Caverns
83 Vampiric Catacombs (3rd) / Dungeon of Blood
82 Eternal Battle (3rd) / Dragon Graveyard
81 Misty Ruins (3rd) / Forest Cliff Lair
80 The 500* / Dragondown Grotto
79 The Moon* (2nd) / Drow Outpost
78 War Drums Rulebook Standard - WotDQ Release
77 Split Warbands (3rd) / Keep of the Fallen Kings 1
76 Halls of Decay (3rd) / Teleport Temple
75 Player's Choice* / Dragon's Horde
74 Marked for Death (3rd) / Dragon Shrine
73 Reconnaissance in Force (2nd) / Magma Keep
72 Life Force (3rd) / Tomb of Queen Peregrine
71 Quick Boon (3rd) / Fane of Lloth
70 Storm Fury* (2nd) / Fields of Ruin
69 Dungeon of Slaughter* / Dungeon of Blood
68 Contested Ground (3rd) / Keep of Fallen Kings 1
67 A Wayward King* / The Kings Road
66 Moral Victory (2nd) / Broken Demongate
65 Bounty Hunters* / Teleport Temple
64 Cave of Pain (1st) / Dragon Shrine
63 Warlord's Tomb (2nd)
62 Bounty / Mushroom Caverns
61 Boar Hunt (2nd)
60 War Drums Standard - War Drums Release
59 No Way Out!* (1st) / Mithral Mines
58 Misty Ruins (2nd)
57 Vampiric Catacombs (2nd) / Kobold Sewers
56 Sparse Ruins (2nd)
55 Chambers of Dread (2nd) / Fane of Lolth
54 Caught in the Spider's Web*
53 Quick Boon (2nd) / Drow Enclave
52 Eternal Battle (2nd)
51 Halls of Decay (2nd) / Tomb of Queen Peregrine
50 Greased Pig Contest*
49 Stone Dead*/ Lost Temple
48 Split Warbands (2nd)
47 Marked for Death (2nd) / Magma Keep
46 King of the Caves* / Drow Outpost
45 Tide of Battle (2nd) / Mithral Mines
44 Assault / Kobold Sewers
43 Standard Scenario (4th) Underdark Release!
42 Battle on the Plane of Fire*
41 Contested Ground (2nd)
40 The Moon* (1st)
39 Plunder Run (2nd)
38 Storm Fury* (1st)
37 Shattered Ruins (2nd)
36 Astral Battle*
35 King of the Hill*
34 Terror Not Forgotten*
33 Moral Victory (1st)
32 Lord of the Hoard
31 Prowling Marauder
30 Life Force (2nd)
29 Assault on the Drow Fane
28 Standard Scenario (3rd) Angelfire Release!
27 Statue Race (1st)
26 Vampiric Catacombs (1st)
25 Reconnaissance in Force
24 Eternal Battle (1st)
23 Chambers of Dread (1st)
22 Quick Boon (1st)
21 Misty Ruins (1st)
20 Boar Hunt (1st)
19 Sparse Ruins (1st)
18 Split Warbands (1st)
17 Quick Strike (2nd)
16 Restless Dead (2nd)
15 Magic Statues
14 Tide of Battle (1st)
13 Marked for Death (1st)
12 Life Force (1st)
11 Standard (2nd) Deathknell Release!
10 Contested Ground (1st)
9 Plunder Run (1st)
8 Quick Strike (1st)
7 Warlord's Tomb (1st)
6 Halls of Decay (1st)
5 Temple Raid *
4 Shattered Ruins (1st)
3 Teleporter Statues
2 Restless Dead (1st)
1 Standard (1st) EC Launched week of 16-Jan-05

* = non-standard scenarios
scenarios are open for discussion until the weekly sign up post for that week is posted

New scenarios or requests discuss below...

Last edited Aug 7, 2007 6:05 am by jjbeezer

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#2. Re: Eternal Campaign Scenarios v4 by jjbeezer

Use your imagination for the pretty maroon colors, or tell me how to make text maroon.

If you have any scenario ideas or want to capture something from the old V3 thread, copy it into a post here so it is not lost.

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#3. Re: Eternal Campaign Scenarios v4 by galneweinhaw

** CIRCLES OF FATE **
Custom Scenario by galneweinhaw, Tiles

Ancient rings of power cover the battleground, benefiting those with the will to control them.

Terrain Setup: As per the Old Standard Scenario with the following exceptions - All Assembly Tiles are legal, but terrain choices are limited to :

* Ancient Temple
* Hall of Heroes
* Rock Shrine
* Shrine (Magic Circle)
* Shrine of Justice
* Sun Temple

Special Rule - Circle Control: By replacing their attacks, any Warlord or Lieutenant may change the effect of the closest Sacred Circle within 6 squares. Once the effect of a circle has been changed, it may not be changed again by any creature until the next round. All circles begin the game as standard Sacred Circles (+2 Att, Magic damage). Choose one of the following effects when controlling a circle:

  • Circle of Courage: Creatures gain Fearless while within this circle;

  • Circle of Resonance: Any creature in this circle that takes damage is Stunned (DC 17)

  • Circle of Calm and Cooperation: Any creature activating in the circle loses the Difficult, Wild, Incited, and Disruptive special abilities until the beginning of their next turn;

  • Anti-Magic Circle: Spells may not be cast within the circle, and all magic item and existing spell effects upon a creature cease to have any effect while the creature remains within the circle;

  • Circle of Decay: All creatures activating in this circle take 5 Negative damage;

  • Circle of Protection from Evil/Good/Chaos/Law: Creatures gain the benefits of the Divine spell of the same name while within this circle;

  • Healing Circle: All creatures activating in this circle Heal 5 hp; or

  • Summoning Circle: Castors gain Augmented Summoning Feat while within this circle.

Victory: Old Standard victory rules (eliminate the opposing warband or gain victory points equal to the warband size)

Last edited Aug 17, 2006 8:18 am by galneweinhaw

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#4. Re: Eternal Campaign Scenarios v4 by eMpTy Kay

Responce to the circle sceanrio. The only change I may do is to randomly determine the starting effect of the circles.

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The Mighty

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#5. Re: Eternal Campaign Scenarios v4 by Jai

Galn, are scenarios going to be tracked in the new system's DB?

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#6. Re: Eternal Campaign Scenarios v4 by galneweinhaw, responding to JaiGo to post

Galn, are scenarios going to be tracked in the new system's DB?
Yes. And we plan to have a spot for users to sumbit secenarios...and for them to be able to be commented on...then once accepted they would go into the database.

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#7. Re: Eternal Campaign Scenarios v4 by galneweinhaw, responding to eMpTy KayGo to post

Responce to the circle sceanrio. The only change I may do is to randomly determine the starting effect of the circles.

In order to keep things more simple (and faster) I was thinking that they would all just begin as Sacred Circles (+2 Att, Magic Damage)

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#8. Re: Eternal Campaign Scenarios v4 by eMpTy Kay

I can see that. You may want to list the standard Magic circle bonus as an option in the list as well. Currently it is not listed.

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#9. Re: Eternal Campaign Scenarios v4 by eMpTy Kay, responding to jjbeezerGo to post

Use your imagination for the pretty maroon colors, or tell me how to make text maroon.

If you have any scenario ideas or want to capture something from the old V3 thread, copy it into a post here so it is not lost.

It is probably that maroon is not a color for the website. Have you tried other color names? [blue]blue?[/blue] Hmm.. Not that should have worked (Blue being more common than Maroon).

I have no idea...

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#10. Re: Eternal Campaign Scenarios v4 by galneweinhaw, responding to eMpTy KayGo to post

Use your imagination for the pretty maroon colors, or tell me how to make text maroon.

If you have any scenario ideas or want to capture something from the old V3 thread, copy it into a post here so it is not lost.

It is probably that maroon is not a color for the website. Have you tried other color names? [blue]blue?[/blue] Hmm.. Not that should have worked (Blue being more common than Maroon).

I have no idea...

There are no colour option at the moment here, though Ktatroe plans to add them, along with horizontal lines, and... something else I can't remember.

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#11. Re: Eternal Campaign Scenarios v4 by eMpTy Kay

NEXT WEEK - #85 - Chambers of DreadMinis Handbook Scenario, Premade Map

Special Rule - Instant Kill: Any attack roll that is a natural 20 (excluding the Unavoidable Strike special ability) destroys the target outright. This is true even if the attack could not normally deal damage to the defender (for instance, because of Damage Reduction or an attack that is negated by the Conceal special ability).

So am I correct in my thought that if I roll a 20 on Eberk's Spiritial Weapon attack, the target is killed?

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#12. Re: Eternal Campaign Scenarios v4 by jjbeezer, responding to eMpTy KayGo to post

NEXT WEEK - #85 - Chambers of DreadMinis Handbook Scenario, Premade Map

Special Rule - Instant Kill: Any attack roll that is a natural 20 (excluding the Unavoidable Strike special ability) destroys the target outright. This is true even if the attack could not normally deal damage to the defender (for instance, because of Damage Reduction or an attack that is negated by the Conceal special ability).

So am I correct in my thought that if I roll a 20 on Eberk's Spiritial Weapon attack, the target is killed?

That wuld be correct for now... I am going to remove that option due to the MASSIVE advantage that would give everyone who has warband building: Dwarf. :) (or LG and CG players)

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#13. Re: Eternal Campaign Scenarios v4 by Old Coast

Hah! JJB I had to laugh you changed your flag to Indonesia, for those of that know you thats too funny
seriously best of luck over there, see you monday night.

OC

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#14. Re: Eternal Campaign Scenarios v4 by eMpTy Kay, responding to jjbeezerGo to post

NEXT WEEK - #85 - Chambers of DreadMinis Handbook Scenario, Premade Map

Special Rule - Instant Kill: Any attack roll that is a natural 20 (excluding the Unavoidable Strike special ability) destroys the target outright. This is true even if the attack could not normally deal damage to the defender (for instance, because of Damage Reduction or an attack that is negated by the Conceal special ability).

So am I correct in my thought that if I roll a 20 on Eberk's Spiritial Weapon attack, the target is killed?

That wuld be correct for now... I am going to remove that option due to the MASSIVE advantage that would give everyone who has warband building: Dwarf. :) (or LG and CG players)

So much for having Rache mor bring in the Divine crusader with her Elf warband building ability (And the crusader's TWO sipirtual weapon spells). =(

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#15. Re: Eternal Campaign Scenarios v4 by eMpTy Kay

Temple of Madness (by Frank Emanuel)

Play on the Teleport Temple map. The only difference is that each time a player uses a teleporter, he
rolls 1d20 and consults the following chart:

1 Fear: Teleport fails but momentarily thrusts figure into the
Abyss forcing a morale check.

2 Discharge: Teleport fails and the activated figure takes 30
electricity damage (DC 18)

3 Flash: Tleport functions normally and all figures occupying
teleporter squares are stunned (DC 18).

4-18 Teleport: Teleporter functions normally.

19 Haste: Teleporter functions normally and the teleported
figure can activate one extra time this round.

20 Greater Teleport: Teleported figure can appear on any legal, unoccupied square on the map.

There's nothing like a random element to make the playing field that much more
interesting!
==============================
Got this scenario from the Temple of Choas thread. Sounds good, thought I would post here for a possibility for the EC.

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#16. Re: Eternal Campaign Scenarios v4 by Richard II

I'd like to suggest we not do this scenario again. While I do kinda like the Cave of Pain part (every attack does +5 damage) the insta kills on 20's are too much. There's enough randomness in the game as is. But losing an important piece to something that can't hit you on anything but a 20 is depressing.

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#17. Re: Eternal Campaign Scenarios v4 by HailSpork

Dragonbone Magic

Custom Scenario, Premade Map


The dragons who once brought magic to the lesser races now lie in these lands. Some of these dragons were so powerful that their bones still radiate magical energy after all these centuries...


Terrain Steup: Dragon Graveyard

Special Rule - Assault: At the end of each round, if you have at least one non-support unit occupying at least one square in one
of your victory areas, gain points equal to 5% of the match's warband size, rounded down.

Special Rule - Dragonbone Casting: While occupying at least one square of any victory area, casters gain Spell Focus 4 (all spells cast by this unit have their DC's increased by 4). This bonus applies to scrolls and wands as well.

Victory:
Standard victory rules (eliminate the opposing warband or gain victory points equal to the warband size)

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#18. Re: Eternal Campaign Scenarios v4 by HailSpork

Btw, why is this thread V4? Shouldn't it synch with the version of EC? Perhaps pre-empting it to v3.1 might make more sense.

Btw, I made up a scenario template. I'm guessing JJB has a better one, but I didn't see any uploaded.

I agree with Richard. Having a kobold miner being able to take down an uninjured Couatl is kind of silly. Perhaps a status effect inflicted on crits? Stun for 1 round, "Crippled" with penalties to attack/damage/saves (on par with Hexblade's curse perhaps?), etc.

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#19. Re: Eternal Campaign Scenarios v4 by galneweinhaw, responding to HailSporkGo to post

Dragonbone Magic

Custom Scenario, Premade Map


The dragons who once brought magic to the lesser races now lie in these lands. Some of these dragons were so powerful that their bones still radiate magical energy after all these centuries...


Terrain Steup: Dragon Graveyard

Special Rule - Assault: At the end of each round, if you have at least one non-support unit occupying at least one square in one
of your victory areas, gain points equal to 5% of the match's warband size, rounded down.

Special Rule - Dragonbone Casting: While occupying at least one square of any victory area, casters gain Spell Focus 4 (all spells cast by this unit have their DC's increased by 4). This bonus applies to scrolls and wands as well.

Victory:
Standard victory rules (eliminate the opposing warband or gain victory points equal to the warband size)

I like it =) perhaps add +4 save to Dragons or something as well.

The victory conditions as posted are confusing, since the Standard victory rules include Assault... yet the text in brackets is for the OLD standard =)

You should remove the Special Rule- Assault, as this is redundant and instead just state:

Victory: Standard Scenario victory rules.

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#20. Re: Eternal Campaign Scenarios v4 by galneweinhaw

[maroon]IN 2 WEEKS - #86 - No Way Out![/maroon]
...
Victory: Old Standard victory rules (eliminate the opposing warband or gain victory points equal to the warband size). In the case that all creatures remaining are routing with no chance of rallying, the winner is the warlord with the highest VP total.

Can we change this to Standard Scenario victory rules?? =)

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