I likes me some Original Edition too...
Here are my thoughts (you asked!)
• Don't restat any mini's that have already been released (HB-DoD). Any. None.
Even if that means there are "unplayable mini's" out there. With set rotation gone there are going to be tons of new minis to play with and that will keep the rules interactions to a minimum. People are going to want to point at the no immune lightning Blue Wyrmling... Oh well, there are lots of other mini's in the sea. I think it is far more important that people are not walking around with useless cards. If people can use what they have, you'll be more likely to draw players. The most important part. I do support "careful clarifictions" as has been done with current edition. With new, guild cards to follow. (same stats though). With creative stating of NEW (unreleased) mini's, many of those unplayable mini's could see new life.
• Any changes should be "under the hood".
In other words, streamline what is there and work with the stats that have already been released. Kinda the same point I know, but it's an important one.
• Keep MC's.
It is the major difference between the two systems. It could use some tweaking, but it's gotta stay.
• Use the Wardrum revision rules as the basis.
Tiles and overbearing commander rules (speed 2, really?) should stay in the past. They were fun, but the Wardrum revision (the latest rulebook I think) was the best.
• Finish the rules first. Then put out cards.
Not the other way around. That just makes sense.
• Pay the developers and designers.
Um, did I say that out loud?
• Trust the developers and designers.
I did say that one out loud. They do a ton of work and get shit for credit, and nothing to $. Sure, you'd have done it differently, but I can guarantee you, they have put more critical thought into the design process that you did. Thems just facts. No offense intended.
• Keep Current Editions rules additions to a minimum. Zero would be good.
There should not be a hybrid version. Blurring the distinction is counterintuitive. That means keeping initiative as is, keep MC (see above) keep faction flavor, don't add saves, keep multiple attacks... you know... keep it 3.5riffic...
• Keep the factions the same.
Derp. (I learned that one last night from TianZi.) It means "It's obvious you idiot." :)
Thanks for all the work folks! Can't wait to see it!